I have been playing with these planes but the other type feel way stronger, I'm trying different loadouts for both planes but most specialization feel underwelming. Does anyone have a good loadout out combination for both planes and which do you use then? Also, why is there a pathway for the Zero A6M5 from the "angle 20MM HE" to the "improved resupply" because the improved resupply doesn't have any use in combination with the path, it can only reload the two rockets. What is also disappointing as that the spawn beacon doesn't get used often and it should stay on the ground when it landed for teammates to spawn in not only when it's in the air.
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That's exactly how I feel about them too. Those rockets could do with a buff too.
I think @Hawxxeye might have played with the specs more, so might know what's up.
Awesomesauce man, thanks. I went more the ground attack route with both variants so that's probably why I'm finding the Zero A6M5 and Corsair F4U-1C a bit underwhelming compared to the other two.
I'll respec the A6M5 and finish the final rank for the F4U-1C so I can respec that too.
Haha no I'm not one of those. Just enjoy flying and trying to keep up with the pros as much as possible. Thanks for the tips - the spawn beacon one is definitely something I'll keep in mind.
Yeah and unfortunately they make you choose between maneuveribility and barrel cooling in the final spec. I mean the overheat time on the HMG's is just plain stupid already. So either you get to move better with the Corsair 1C or Zero M5 but not both. Wow thanks. But the Zero M2 gets both. 😒
and this is why the boom and zoom tactic is best. The barrel cooling is all you need for the tactic.
They are just as OP as all the other fighter: get behind another plane and it is game over before they can react.
There is no dogfighting in this game with the poor movement ...
The rockets are good against tanks, destroyed multiple tanks with them, fun to do.
So I only use these planes when I want to destroy a hill camping Tank or destroy and enemy plane that is killing my team with bombs (although 2 teammates with FF's is easier to do that ... )
I got some examples for my first time running it.
And the 2x20mm HE is basically the same as the 4x20mm HE for the other variant. Improved maneuverability is self-explaining. You WILL be in a massive disadvantage against a pilot if he's using it and you're not. The finned barrels aren't worth it for this.
For the Zero I use L-L-M-R-R-M. Basically the same reason as the Corsair. It's just that the Zero has this crappy machine gun instead of the Glider Bomb. I didn't watch how good the spotting scope was, so I could trade it any time against the improved resupply.
I tried it in dozen matches and nobody once used it. It certainly needs somekind of rework, as does the Blenheim's similar spawning specialty.
choose the gadget that doesn't replace the instant repair.
if you encounter a dogfighter pilot choose the better maneuverability option, if pilot is a farmer, choose the one on the right side, I think it is called cooling something.
and don't use the supercharger all the time, just use it when you are going up, well, it depends but don't overheat it.
Someone said the 2x20 mm HE has a higher fire rate then the 4x20mm HE. So according to him the DPS is the same for both variants. Do you know if the fire rate is the same of both?