So I am playing some Pacific War for the weekly assignments and some general fun and it is the usual stuff.
Unbalanced teams: The team I was at on Iwo jima CQ won 580-0 cause the other team did not even try to get bases.
The imbalance carried over the next rounds. I kept talking about how hard can it be to have some squad scrambler in place.
Then the big event happens: During my attempts to rebuild a tank station an MMG proner kills me PERMANENTLY which means I cannot get back to the spawn screen and others cannot even see my body to revive like it used to be possible in the past. Only waiting out the round or quitting fixes that.
The icing on the cake: I quit to rejoin and I remember that unlike previous titles this game holds no server history which means I cannot find the server I was to get back.
All this makes me consider a quote by Michelangelo:
The greater danger for most of us lies not in setting our aim too high
and falling short; but in setting our aim too low, and achieving our
I think that this game did the opposite of that quote and actively tries to aim to see how low it can aim while achieving its mark...
One can say that a team balancer and bug fixing can be hard. But how hard can it be to make up for all those problems by at least having QoL things featured in older games like a server history tracker? How many corners does this game try to cut outside of overcompensating on the graphics department trying to make PC users buy new 1100 euro machines to run this hardware resources black hole without dropping bellow 60 FPS?!