The sound quality is brilliant but the audio positioning is appalling and I am not only talking about the footsteps:
-Planes have the well documented problem of doing no noise unless diving until they pass you (and have killed you). Tanks are a law unto themselves. They can be incredibly quiet though at times.
The audio prioritisation fixes nothing. When shot at, it is near impossible to know where the shot is from.
Though I do not have the best and latest 3D headphones solution but an humble stereo configuration, I should be able to pick up a location on my left or on my right. Most games/ music manage good audio positioning in stereo.
This leads me to my next complaint: The visual feedback is poor.
The damage indicator often points in the wrong direction. If things are noisy around me, it takes a while to realise that I am being hit as there is no "body"reaction to being shot (ie the view does not shake etc...). It also makes no sense that being hit does not involve your aim swaying etc...
Furthermore, as someone pointed out in a thread (the sandbag glitch), the hitbox mesh bears little ressemblance to its visual representation (what we actually see). I would welcome a reduction in polycount in favour of a more accurate hitbox.