Since day one for me BFV was nothing but a disappointment that I could never find myself immersed in, I felt like they had the recipe but they just didn't know how to create a WWII game.
I'll admit I was pretty skeptical about BF1 before it released but it's a great game and it's one of the most immersive Battlefield games I've ever played from the sound and map design to the weapons.
I figured after BF1 being a pretty great experience I would give DICE the benefit of a doubt with BFV even after their horrible reveal while having probably the most untalented 'comedian' to date talking about their game. I figured this is DICE they'll figure this mess out, and oh boy was I wrong. I feel like if they had just reskinned BF1 with a WWII theme with the iconic battles they would have had a hit on their hands, but let's face it BFV has much more deeper issues than that they changed the core gameplay, added in annoying resupply stations, and had a weird HC ttk in core, along with having the worst class balance I've experienced in any Battlefield game so far, hell I got deluxe and what a mistake that was as well, some crap skins (pieces) for a pretty meh gun.
I've always been a tanker in Battlefield, and in BFV I couldn't rush any objective because it was suicide because the most popular overpowered class had everyone running TOWARDS the tank not away, tanks are supposed to be feared and in BFV they might as well have been a target dummy. I'm not sure I'll get the next Battlefield I've lost faith in DICE, it's too bad whoever turned Battlefront 2 around couldn't have had the reins to fix BFV these go woke go broke in management need removed pushing their strong wahmen agenda, let's not forget the guy adding in women for everything because 'but muh little girl said why is there no girls' that shouldn't have been playing an M rated game anyways. Why focus on the lesser known battles if you're not even going to be accurate about it or who's attacking what? BFV should have been a Hardline like experimentation, not a streamline main game in the series. BFV should have been a blockbuster firework exploding and oozing with potilential and they put out a firecracker that was a dud.
Since day one for me BFV was nothing but a disappointment that I could never find myself immersed in, I felt like they had the recipe but they just didn't know how to create a WWII game.
I'll admit I was pretty skeptical about BF1 before it released but it's a great game and it's one of the most immersive Battlefield games I've ever played from the sound and map design to the weapons.
I figured after BF1 being a pretty great experience I would give DICE the benefit of a doubt with BFV even after their horrible reveal while having probably the most untalented 'comedian' to date talking about their game. I figured this is DICE they'll figure this mess out, and oh boy was I wrong. I feel like if they had just reskinned BF1 with a WWII theme with the iconic battles they would have had a hit on their hands, but let's face it BFV has much more deeper issues than that they changed the core gameplay, added in annoying resupply stations, and had a weird HC ttk in core, along with having the worst class balance I've experienced in any Battlefield game so far, hell I got deluxe and what a mistake that was as well, some crap skins (pieces) for a pretty meh gun.
I've always been a tanker in Battlefield, and in BFV I couldn't rush any objective because it was suicide because the most popular overpowered class had everyone running TOWARDS the tank not away, tanks are supposed to be feared and in BFV they might as well have been a target dummy. I'm not sure I'll get the next Battlefield I've lost faith in DICE, it's too bad whoever turned Battlefront 2 around couldn't have had the reins to fix BFV these go woke go broke in management need removed pushing their strong wahmen agenda, let's not forget the guy adding in women for everything because 'but muh little girl said why is there no girls' that shouldn't have been playing an M rated game anyways. Why focus on the lesser known battles if you're not even going to be accurate about it or who's attacking what? BFV should have been a Hardline like experimentation, not a streamline main game in the series. BFV should have been a blockbuster firework exploding and oozing with potilential and they put out a firecracker that was a dud.
if you are a battlefield tanker, then look up some tanker videos in the game hell let loose, you would ask yourself, were this gem has been all your life
If dice ever force a BR mode into the core game and build the game around it, it will always fail. Battlefield players are not BR players as a rule which is why the made died very quickly.
Make a stand alone free to play br mode, dump all the wacky cosmetics in there.
Then make an updated bf4 with better destruction new maps, guns and vehicles. No attrition outside of a hardcore mode. Kill off the current assignment system and replace it with service stars for weapon unlocks. Scrap the current spec tree and bring back attachments properly. Add all expected modes and leave them in the game forever. Bring back premium and RSP for those that want it. The second most important thing for dice to do with a new game is ditch the set in real conflicts settings and go for a realistic portrayal of an imaginary war. Finally and most importantly both dice and EA must publicly acknowledge and apologies for all the crap we suffered through with this game.
Premium should be structured as a paid for early access to new content. Keep the £40 for four lots of DLC spread out through the year but make all premium content free for all after say 2 months. That way the ever so stupid argument of splitting the player base is gone. I personally would be happy to pay for early access to dlc. One major factor I believe that drives the anti premium argument is having weapons as part of premium, players don't like being killed by things they do not have. So the simple solution is to make premium maps and modes only with vehicles and guns being dropped in between each DLC free for everyone. This would flesh out the content in those three month gaps between each DLC and keep everyone happy.
If all these things were to happen I would be seriously tempted to get the next battlefield. Any sniff of a BR mode being part of the full game and I will not buy it.
I don't believe it will happen though. I will be keeping an eye on its progress all the same. I loved battlefield until BF1 and feel the franchise has been going in the wrong direction since then.
Lots of uncertainty. I know what I want from this series. I have stated it several times throughout the years on these boards, but I am doubtful that any of it will be in the next game. It was one of the developers for Battlefield 1 that said in their live stream for that game when platoons were added that "this was just the beginning for what they had planned for platoons in this game." Well...here we are several years and another Battlefield game later, and platoons are no more than what they were then.
Confident about the future, this was such a big fiasco that they will have no choice but to launch an amazing BF6 game, it only takes one dud to make you realize that you need to get better
For the future of Battlefield to be a successful one they need to start paying attention to what the players actually want and not what Dice Sweden wants the players to want. They need to go back and give a serious look to what made the older games a success. Not just the frostbite games but all the games to rediscover all the best parts of Battlefield and to weed out the worst parts of it.
What I think they need is to keep the game simple. One thing I have noticed with each Battlefield games is that they're becoming overdesigned and underdeveloped. Lots of ideas and features being thrown in to the games that at best end up going nowhere and left abandoned. At worst become a detriment to the game and wasting development time.
What I hope for the next Battlefield is for Dice Sweden to stop trying to control every little aspect of the game. Stop trying to force players to play the way they want the game to be played and provide that dynamically emergent sandbox gameplay that Battlefield used to be known for. Allow the game to be driven by the community. Allow the community to shape the future of whatever game is currently being developed instead of this stringently dictated Tides of War/Amazon Web Services system that's going on in Battlefield 5.
Map design is the key. All else fails if the maps are poorly set up. That means designing a map from the bottom up with more modes in mind. What works for breakthroUgh or Rush won't work for conquest. Weren't maps in BFV designed for breakthrough? This shows as they don't work for CQ.
This is most likely my last Battlefield and I am very pessimistic about BF6.
V is just so bad I can't see them turning this over. I won't even go into what most community are pissed off about, which is the unwanted changes but the basics - terrible maps and complete lack of WW2 feeling.
It just feels as if all good people working there suddenly all left after BF1.
At this point in time, I have no reason to think the next game will be any better. There are lots of things that could do and should do. But again I have no reason to think they will. As one simple example, they should have both Casual gamemodes and Hardcore, instead of trying to herd both into the same game modes which in my opinion was what they have attempted with BFV. In addition, they should offer rent-a-servers just like BF4 to give those fans that want specific thing the option to do so.
Will they do these? Again I have no reason to think they will. Until I read news that the team that is responsible for BFV has been "reassigned" and that they have done extensive research to make a game that will have broad appeal, I will just not care until I play the beta and make a decision from that.
I have no belief that the next BF will be better because the same mega voice are still saying the same thing.
Past BF contratdicary to many streamers, hardcore and competitive players where causal games for the majority of players.
Call BF1 what ever you like, it was popular not due to little details but because the average player liked it. Things like not dying frequently, no hardcore/competitive features.
So if the next BF follows the same idea of BFV with Fast TTk, reduce spotting, forced teamwork(ie. Counter to bombers) and focus on single class. Then BF6 will likely fail no matter the setting.
P. S. I don't care if COD in 5v5 in a fishbowl map has a faster TTK. BF has 32 v 32 on bigger more open maps.
Since day one for me BFV was nothing but a disappointment that I could never find myself immersed in, I felt like they had the recipe but they just didn't know how to create a WWII game.
I'll admit I was pretty skeptical about BF1 before it released but it's a great game and it's one of the most immersive Battlefield games I've ever played from the sound and map design to the weapons.
I figured after BF1 being a pretty great experience I would give DICE the benefit of a doubt with BFV even after their horrible reveal while having probably the most untalented 'comedian' to date talking about their game. I figured this is DICE they'll figure this mess out, and oh boy was I wrong. I feel like if they had just reskinned BF1 with a WWII theme with the iconic battles they would have had a hit on their hands, but let's face it BFV has much more deeper issues than that they changed the core gameplay, added in annoying resupply stations, and had a weird HC ttk in core, along with having the worst class balance I've experienced in any Battlefield game so far, hell I got deluxe and what a mistake that was as well, some crap skins (pieces) for a pretty meh gun.
I've always been a tanker in Battlefield, and in BFV I couldn't rush any objective because it was suicide because the most popular overpowered class had everyone running TOWARDS the tank not away, tanks are supposed to be feared and in BFV they might as well have been a target dummy. I'm not sure I'll get the next Battlefield I've lost faith in DICE, it's too bad whoever turned Battlefront 2 around couldn't have had the reins to fix BFV these go woke go broke in management need removed pushing their strong wahmen agenda, let's not forget the guy adding in women for everything because 'but muh little girl said why is there no girls' that shouldn't have been playing an M rated game anyways. Why focus on the lesser known battles if you're not even going to be accurate about it or who's attacking what? BFV should have been a Hardline like experimentation, not a streamline main game in the series. BFV should have been a blockbuster firework exploding and oozing with potilential and they put out a firecracker that was a dud.
if you are a battlefield tanker, then look up some tanker videos in the game hell let loose, you would ask yourself, were this gem has been all your life
But don't you need a driver, then a gunner for the tank main, and even someone on top spotting? Unless you roll with a bunch of mates or like say, driving about turning the tank for someone else to fire then is this really comparable to controlling the tank as a whole like in BF?
Map design is the key. All else fails if the maps are poorly set up. That means designing a map from the bottom up with more modes in mind. What works for breakthroUgh or Rush won't work for conquest. Weren't maps in BFV designed for breakthrough? This shows as they don't work for CQ.
Yup. Totally agree, here. Good maps make the game. You can't forget the great ones. I'm not a big fan of linear maps for Conquest (Suez in BF1, Metro/Underground, and Marita from BFV, which is linear, just on a curve). I like flanking routes.
BF6 Wishlist:
drop BR mode; it was weird and didn't fit
drop weapon specializations and go back to attachments
keep the current gadgets and weapon-types for classes as they appeared in BFV (maybe give Support some C4)
increase TTK slightly from where it is right now
make aircraft/armor/infantry dynamic more like the rock/paper/scissors dynamic from past BFs
keep squad revives; keep Medic's quick revive
keep ammo/health stations
don't do Premium; it fractures the player-base
drop knee-sliding and any other silly acrobatics that you wouldn't do on gravel or up a flight of steps
add cool cosmetics that people would actually buy (more like Rainbow 6 Siege)
4-person squad...5-person squad...not sure which I like better
make sure the reveal trailer is interesting; the BFV trailer was chaotic and unfocused; I rewatched it today, and I couldn't believe how disjointed the first-person perspective section was near the end; it was a mess, and I still don't know what was with the livestock head at the beginning - horse? cow? statue?
the BF1 reveal trailer was pretty great, and the masses thought so, too; it also featured Seven Nation Army, which was a great, not-so-subtle touch that really added to its energy
I have zero faith in the future given the last year and a half of under-performance. There's much analysis around the details of why this game was such a failure but the real crux of it is that the strategic vision and the executive execution was unacceptably poor. All the specific failure points fall from these elements.
From all accounts the talented individuals that carried out the work have in most cases left the company so all we're now left with is the same incompetent management with newer staff that may not be as skilled with the tools and certainly don't have the franchise depth of understanding.
If rumours of BC3 being switched around in release order, forcing BFV to release earlier are true, then we still have a huge problem with a game having to be reworked for new gaming platforms that it wasn't originally intended for. Compound this with the point above of experienced staff having left and I foresee nothing but the same problems for the next release because to date there has been zero indication that management understand their failings or are brave enough to confront and then overcome them. When the culture of a company is this poor, you can't deliver excellence.
I'm a casual gamer and have only played a handful of Battlefield games, but this experience has put me off investing in anything that Dice or EA have a hand in. They've proven, for an extended period, that they can't deliver a quality product and if the problem is big enough they will just walk away from it. I would love to be proven wrong, but until I start seeing 10/10 reviews for the next game I won't even consider purchasing another Dice or EA product.
If their focus comes back to map design, gameplay, performance and balance on private servers then it can recover. But if they continue to focus primarily on microtransactions, weird skins and assigments/boins then I fear the worst.
For the future of Battlefield to be a successful one they need to start paying attention to what the players actually want and not what Dice Sweden wants the players to want. They need to go back and give a serious look to what made the older games a success. Not just the frostbite games but all the games to rediscover all the best parts of Battlefield and to weed out the worst parts of it.
What I think they need is to keep the game simple. One thing I have noticed with each Battlefield games is that they're becoming overdesigned and underdeveloped. Lots of ideas and features being thrown in to the games that at best end up going nowhere and left abandoned. At worst become a detriment to the game and wasting development time.
What I hope for the next Battlefield is for Dice Sweden to stop trying to control every little aspect of the game. Stop trying to force players to play the way they want the game to be played and provide that dynamically emergent sandbox gameplay that Battlefield used to be known for. Allow the game to be driven by the community. Allow the community to shape the future of whatever game is currently being developed instead of this stringently dictated Tides of War/Amazon Web Services system that's going on in Battlefield 5.
to quote an old Who song "Won't get fooled again". Went from being a premier franchise to utter rubbish. Started playing when 1942 came out how many years ago. The game went from open maps and freestyle to controlled arcade gaming. Sure BF looks nice but the franchise has turned into an old Buick that uses a quart of oil every other tank fill up. Why would I buy the next title when they haven't even come close to putting out the product they advertised this last monstrosity to be? They obviously want to only play to the console crowd and have pretty much given up on PC. I'd need some pretty good convincing arguments from them on the next product to think about buying.
The unfortunate reality is that Battlefield can only mutate further into the formula of Fortnite or COD's business practices to compete in future.
Expect garish, shiny and colorful costumization to dominate your sceen with ugly pink and dimond bedazzled tanks,monthly battle passes and more emphasize on cosmetics than new maps and experiences.
Games of the new generation have become unrecognizable for a 30 something gamer like me, content is being put into games in such a fast pace, it's utterly overwhelming.
Battlefield won't go back to the glory days, the monster that is live service has already consumed all our childhood's franchises. Counter Strike, Call of Duty, Rainbow Six, Ghost Recon, Quake, Unreal Tournament, Halo, Gears of War... all those franchises are alive, but at what cost?
Comments
if you are a battlefield tanker, then look up some tanker videos in the game hell let loose, you would ask yourself, were this gem has been all your life
Make a stand alone free to play br mode, dump all the wacky cosmetics in there.
Then make an updated bf4 with better destruction new maps, guns and vehicles. No attrition outside of a hardcore mode. Kill off the current assignment system and replace it with service stars for weapon unlocks. Scrap the current spec tree and bring back attachments properly. Add all expected modes and leave them in the game forever. Bring back premium and RSP for those that want it. The second most important thing for dice to do with a new game is ditch the set in real conflicts settings and go for a realistic portrayal of an imaginary war. Finally and most importantly both dice and EA must publicly acknowledge and apologies for all the crap we suffered through with this game.
Premium should be structured as a paid for early access to new content. Keep the £40 for four lots of DLC spread out through the year but make all premium content free for all after say 2 months. That way the ever so stupid argument of splitting the player base is gone. I personally would be happy to pay for early access to dlc. One major factor I believe that drives the anti premium argument is having weapons as part of premium, players don't like being killed by things they do not have. So the simple solution is to make premium maps and modes only with vehicles and guns being dropped in between each DLC free for everyone. This would flesh out the content in those three month gaps between each DLC and keep everyone happy.
If all these things were to happen I would be seriously tempted to get the next battlefield. Any sniff of a BR mode being part of the full game and I will not buy it.
I don't believe it will happen though. I will be keeping an eye on its progress all the same. I loved battlefield until BF1 and feel the franchise has been going in the wrong direction since then.
DICE AND EA CAN NOT BE TRUSTED ANYMORE.
V is just so bad I can't see them turning this over. I won't even go into what most community are pissed off about, which is the unwanted changes but the basics - terrible maps and complete lack of WW2 feeling.
It just feels as if all good people working there suddenly all left after BF1.
Will they do these? Again I have no reason to think they will. Until I read news that the team that is responsible for BFV has been "reassigned" and that they have done extensive research to make a game that will have broad appeal, I will just not care until I play the beta and make a decision from that.
Past BF contratdicary to many streamers, hardcore and competitive players where causal games for the majority of players.
Call BF1 what ever you like, it was popular not due to little details but because the average player liked it. Things like not dying frequently, no hardcore/competitive features.
So if the next BF follows the same idea of BFV with Fast TTk, reduce spotting, forced teamwork(ie. Counter to bombers) and focus on single class. Then BF6 will likely fail no matter the setting.
P. S. I don't care if COD in 5v5 in a fishbowl map has a faster TTK. BF has 32 v 32 on bigger more open maps.
BF6 Wishlist:
From all accounts the talented individuals that carried out the work have in most cases left the company so all we're now left with is the same incompetent management with newer staff that may not be as skilled with the tools and certainly don't have the franchise depth of understanding.
If rumours of BC3 being switched around in release order, forcing BFV to release earlier are true, then we still have a huge problem with a game having to be reworked for new gaming platforms that it wasn't originally intended for. Compound this with the point above of experienced staff having left and I foresee nothing but the same problems for the next release because to date there has been zero indication that management understand their failings or are brave enough to confront and then overcome them. When the culture of a company is this poor, you can't deliver excellence.
I'm a casual gamer and have only played a handful of Battlefield games, but this experience has put me off investing in anything that Dice or EA have a hand in. They've proven, for an extended period, that they can't deliver a quality product and if the problem is big enough they will just walk away from it. I would love to be proven wrong, but until I start seeing 10/10 reviews for the next game I won't even consider purchasing another Dice or EA product.
But if they continue to focus primarily on microtransactions, weird skins and assigments/boins then I fear the worst.
Expect garish, shiny and colorful costumization to dominate your sceen with ugly pink and dimond bedazzled tanks,monthly battle passes and more emphasize on cosmetics than new maps and experiences.
Games of the new generation have become unrecognizable for a 30 something gamer like me, content is being put into games in such a fast pace, it's utterly overwhelming.
Battlefield won't go back to the glory days, the monster that is live service has already consumed all our childhood's franchises. Counter Strike, Call of Duty, Rainbow Six, Ghost Recon, Quake, Unreal Tournament, Halo, Gears of War... all those franchises are alive, but at what cost?