Writing this here since I couldn't find the other one that was up and after a recent discussion with the devs on twitter I was told to take it to the forums. I simply ask that, as stated in the title, auto rotation or "snap on" aim assist be removed or significantly reduced for console in Battlefield 1. I simply can't understand why something like this is in the game. Why is there a system in place that will literally position your aim on an enemy for you? I understand the controller is supposed to be this severe disadvantage, but enough to where you essentially have an aim bot come with the game? No. I have been playing Battlefield 4 from the start and have had auto rotation disabled for nearly 2 years now and have had absolutely no issues with out it. Feel free to browse through every one of my stats if you'd like, all of them are from auto rotation disabled, and I've performed just fine without it. So why is it if I am able to do it, as well as my entire platoon, that it is still needed?
I have participated in several "competitive" matches in this game during its life cycle and witnessed countless more. Yes, I know, "competitive" in BF4 on console how funny... I've literally seen players and teams refuse to play without auto rotation enabled, because they rely on it so much, it aims for them and they never developed the skill needed to play without it. These players simply repeatedly pressed their left trigger (The aim button) in the middle of the gunfight and the game would keep them on target the entire time. Now how is that fair? If the system was simply in place to help people just "get on target", is it not an exploit that repeated aiming will keep you on target the entire time? True, a controller is more difficult than a mouse to use in a FPS, but if I were to struggle on PC with aiming and firing accurately I would have two options. I would either have to stick it out and develop the skill needed to fire accurately, or I would use a program that did it for me, an aimbot. On console the game essentially ships with an aimbot like this. You insert your disc, install the game, hop into multiplayer and aim in the general direction of a player and the game will put you on target for you.
According to the developers a poll was ran and the amount people that agree this type of auto aim was far too much were "in the vast minority". I simply refuse to believe this, and even if its true, perhaps its because they are in fear of you taking away their crutch. I am a very competitive person, so I am biased in my opinions that a skill gap should exist, and it should be as large as possible. However, when it comes to auto rotation I think everyone should be able to agree it is cheap, it is a crutch, and it doesn't need to exist. People will obviously have their own counter-opinions to this, but I can only imagine a large part of those that defend it are lazy and do not wish to develop the skill needed to aim, or simply are not capable of doing so. There were countless other FPS games on console that removed things like auto rotation, yet it remains in Battlefield.
Now people will certainly disagree with this and hopefully a lot of people will actually agree with this but I would love to hear why auto rotation needs to exist. Other than you are simply incapable of learning to aim, not willing to aim, or severely lacking the skill necessary to be successful in a game like this why would it be needed. It is a clear cut advantage, if you put two players of similar skill levels against each other, one with auto rotation on, one with it off, the one with it on will have an immense advantage. The one with it enabled just aims within a set radius of the character model (it is a surprisingly large radius) and the game will immediately put him on target, whilst the player with it off has to possess the skill to aim the weapon without the game doing it for him, as it should be. To be clear, I am not against aim assist SLOWDOWN, I understand its function and I am not opposed to it, as it doesn't autonomously perform an action for you. Auto rotation on the other hand, the game is literally aiming for you, its putting you on target. Most would consider this a cheat, as its function is to something in place of the player having to perform said action.
This is a great example of auto rotation. Although both characters are standing still so it appears more severe in this case, the question remains. Why does something like this exist? Why are you performing actions for the player. I understand you could argue this isn't an advanatage considering everyone has the ability to enable it. However, if a player decides to disable it the advantage the other player has is obvious. I simply wish to see a game in which the players skill determines his success in the game, as the majority of all other FPS shooters do, not a program within the game designed to give an advantage to the player using it.