1) suppression shouldn't affect your bullet trajectory, It should be just some "visual effect" 2) medic despirately needs at least one usable gun, now he doesn't have anything to fire with.. for ex. shotgun for close range and improved his actual guns accuracy/fire rate for mid range 3) sniper shouldn't give only 60 dmg into upper body/arms.. 4) "super classes" (flametrooper etc.) shouldn't be present in "infantry modes" such as Domination or TDM. there also should be at least few "infantry only" Conquest servers by default.. 5) battlerecorder or something equal
We in the SEA region are still waiting for an official word on regional servers. Titanfall2, BF4,BF3, BF hardline all have SEA servers and we get decent ping (<40 from India). But BF1 only has Japan servers which gives a really bad ping to most of us. Not only that, many ISPs have bad routing to Japan and there is very high amount of packet loss. Please let us have atleast Rentable servers in SEA, if not official. Make LMGs more powerful, like +2 or +3 damage per shot, nothing too drastic, just making them more viable. Give us a reason to use anything but the 1916 Sabelstar marksman DMR medic rifle. That gun is perfect, and is significantly better than every other gun in the medic class. Please dont nerf it, make others more powerful. or give a couple of shotguns to the medic class. Every other annoying thing im OK with - like the medals bug, not being able to quit or change loadouts outside the game, these things can be fixed. The game is really well balanced mostly. Just LMGs need some more damage.
And yet, I can live without any changes to the game, i just need SEA servers. It becomes unplayable some days with >220 ping (up from the usual 110 which in itself is borderline unplayable). Please give us rentable SEA servers! Thanks
1 : Stop with supression mechanics, it is dumb and unskilled system 2 : Too mutch screen shaking with grenade explosion 3 : Too powerfull gaz grenade 4 : Spacialisation footstep are badly done. Lot's of bug in sound 5 : CPU usage is too mutch 6 : Elite class should be removed from dom/tdm/pigeon 7 : Shotgun are too overpowered 8 : Visual recoil is horrible and make impossible to have a good aim 9 : i think the revive with a skip syteme is bad. No skip system will be better 10 : Need a new mode (conquest small ? or other... just go look at ESL forums) for 5v5 esport teams.
Lot of this problem was fixed in bf4 with the CTE. Why always comeback with this same problems over and over and over again. Why dev' are doing the same mistake over and over and over again and use month (and year) too fixed them ? There is a problem in DICE dev' organization somwhere.
DirectX Error is for me the biggest problem, i cant enjoy the game properly as im crashing all the time. There is a thread on forums with almost 300 pages of posts from people experiencing the same problem - with no possible fix - This must get a Very High Priority Issue. Please adress this asap and thank you for your time.
I Nerf the syringe. The medic can revive faster than the enemy can kill. Either give it ~3 sec CD between revives or give it ~3 charges that need to be resupplied.
II Nerf scout flair. It shouldn't spot everything within the AOE, only players that are sprinting. If you are stationary or walking slowly you should not be spotted.
III Gas/Mortars need a nerf. I'm just gonna bunch these two together cause they're just about equally annoying. Either simply reduce the amount each player gets or reduce the amount of players that can have them.
IV AA guns should not have unlimited turn rate(limited only by the players mouse sensitivity settings). ATM an player in an AA can be looking south, get shot at by a plane coming from the north, turn around in 0.1 seconds and down that plane in 2 seconds. How do they turn those big guns around so quickly!? Give it a set turn rate for all players.
V Buff LMG's.
I would be willing to put up with having to enter a game to edit my loadouts, no quit button, etc. etc. if they just fixed these clearly broken game mechanics. IMO the actual gameplay comes first, UI and everything else comes after.
-The revive bug where you can't use your weapon when revived until you switch weapons needs to be fixed. -As a gunner in a plane I've been noticing that after a short time your bullets start firing above where you're aiming. -I think AA guns need a nerf. Either their range or damage needs a nerf and I think there are too many AA guns on some of the maps like St. Quentin's Scar, Empire's Edge, Monte Grappa. -The servers need improving for sure. All my friends that I play with still experience lag quite frequently. -There should be alternate ways to earn battlepacks. I.e- leveling up or completing medals. -I'd love to see a way to customize vehicles without having to have one selected. In BF4 you could customize all your loadouts, vehicle or infantry, from one menu. I'd like to see that come back.
1. Revive bug (can't aim / shoot after revive) 2. Gas Grenade bug (can't shoot for a couple of seconds after throwing Gas Grenade) 3. Floor tiles of instant death (think it might be spots where an Airship has crashed, but sometimes impossible to tell why / see any danger) 4. Need option to quit at end of round to remain, currently we have to load into the next map, takes ages 5. Need option to customize tanks + planes even if none are available, should always be able to, and no option to customize cavalry at all
2. Lock vehicles to FPS or fix the third-person exploit somehow.
3. Reduce Hipfire accuracy with some guns (e.g pistols)
4. Request Order -> SQ do not give order -> Replace him as SQ
5. Change replenishment of grenades/explosives. Maximum of 1 grenade replenished in a life and finite mortars.
6. Give the syringe a cooldown or the need to charge it up. Don't give the syringe a limitation tho and don't listen too much to Levelcap.
BONUS: The ability to see transport vehicles on the map before you spawn. Sometimes I've spawned blindly on the base in hope for a vehicle, so I can drive around the enemy and cap behind them or something and most of the times, they're not there.
The medal system needs to be fixed, as mentioned in other posts as well as main-menu customization would be a highly appreciated feature. There are other changes I'd want like a reduction in running speed and reload time but that ain't gonna happen, so I posted the ones that I deem important now aside from fixing glitches/bugs.
(PS4) 1. Start menu is slow to open 2. End-of-round screen either slow to open or doesn't open at all 3. m1903 infantry pls (or you can give us the ability to add ironsights to any weapon) 4. Improve the spawn-on-squad-member system because they're usually dead by the time you spawn in on them 5. Option to switch L1/R1 with L2/R2
1. Gun balance and spread reduction. Some guns have poor design mechanics, and they all seem to be designed around weaknesses. Many have horrible spread, especially the LMGs besides the BAR and Madsen, and the SMGs. Some guns have too drastic dropoff, for example, the SMGs which become useless at mid-range (the mid-range guns aren't useless in close-quarters, and some actually beat or are equal to the SMGs - BAR, Madsen, multiple self-loading rifles and even pistols). Assault need a viable gun for the large maps, so they can at least be competitive in the same way the other classes can still compete in close-range (I think this is a big reason for the lack of Assault players on the large maps). The Autoloading Extended is perhaps the best example of strange design, as it has two dropoffs between close- and mid-range, and its TTK doubles in this short range (at 28 m). Having such drastic dropoff creates way too much randomness. Other guns are strong but too limited in ammo, the 1906 is the prime example but there are others which are borderline unusable. And revolvers have too much dropoff, while a few have way too long reload animations.
In short, make the spread and TTK close to release BF3.
2. Too many snipers. Somewhat linked to the first point, snipers received buffs across the board while others received nerfs. This has resulted in a bigger sniper problem for this game, and with so many people not playing the objective some maps are ruined. One need only play a game of Oil of Empires or Iron Walls to see that whichever team has more snipers gets stomped. It's not fun for anyone. The solution is to have a normal mode, sniper-limited mode, and a bolt-action-only mode. Get rid of the sweet-spot for the first two and keep it for the last.
3. Vehicle rebalancing. Armoured car needs a pretty large buff, increase its armour and allow it to repair from inside (perhaps even while moving in a straight line, as in the beta). The tanks need rebalanced to improve fights. Right now the two Heavy Tanks have way too much splash damage, and combined with the fact that all tanks are slow this really contributes to players sitting back for kills. Increase Light Tank Armour, reduce splash damage significantly for the two Heavy Tanks, increase top speed and turning, increase ammo capacity, and allow Rocket-Guns to be fired inaccurately while standing or from a crouched position to counter the tank buff. This would make the tank v tank and tank v infantry fights more interesting and skill-based. Right now the tanks are too easy to use and are balanced in a way that promotes camping/stat-padding.
4. Operations improvements. Buff attacker tickets while keeping the mode fairly difficult for attackers (maybe the middle sector of the final map), lessen the vehicle disadvantage for defenders to make it less about spam (and medic-trains for the attackers), and remove the full replenishment for battalions at the end of the map. The last point makes it too random where a team can get anywhere from 0-150 tickets extra (0-300 for Oil of Empires), and this could be an even bigger problem if tickets are increased overall, especially in Op Large.
5. Competitive options. We need Conquest Small and a squad-based mode, perhaps Squad Operations. Another option here is to make a matchmaking system called Team Battlefield where squads or individuals can enter to find games with more of a ptfo mentality. Basically the matchmaking would put squads together in matches and keep the sides even, basically just a matchmaking system that pub-stacks friends and squads into games.
You guys have done a great job with the maps and the new modes, as well as the options returning skill to the game (removing audio spotting and lock-on weapons), so just increase some of the skilled-play and look at what may be causing people to not play the objective (for example, play too much of a class on maps where others are needed). Then this game would be one of the best ever.
1. Revive bug (can't aim / shoot after revive) 2. Gas Grenade bug (can't shoot for a couple of seconds after throwing Gas Grenade) 3. Floor tiles of instant death (think it might be spots where an Airship has crashed, but sometimes impossible to tell why / see any danger) 4. Need option to quit at end of round to remain, currently we have to load into the next map, takes ages 5. Need option to customize tanks + planes even if none are available, should always be able to, and no option to customize cavalry at all
click forward ( down right hand side ) so you get to the loading screen then back again ( down left hand side ) so you get up the scoreboard and then you get up the quit button
I am a TDM player (I know boooo!) so keep that in mind.
1. TDM - increase number of players/tickets. Current games last as little as 7 minutes and the wait between each map is 3 - 4 minutes. If not fixed by default, lets hope rented servers offer a solution. 2. Mini-map register enemy fire. I know the idea is reacting to the situation but the way this is being exploited by certain cynical players hiding/lying in random corners is frustrating. 3. Stop the join party option coming up whilst you are actually in play - you either get distracted/killed or can accidentally press A and leave if timing really bad! 4. Spawn beacons would be nice 5. Stop spawn on squad mates in TDM.
1) suppression shouldn't affect your bullet trajectory, It should be just some "visual effect" 2) medic despirately needs at least one usable gun, now he doesn't have anything to fire with.. for ex. shotgun for close range and improved his actual guns accuracy/fire rate for mid range 3) sniper shouldn't give only 60 dmg into upper body/arms.. 4) "super classes" (flametrooper etc.) shouldn't be present in "infantry modes" such as Domination or TDM. there also should be at least few "infantry only" Conquest servers by default.. 5) battlerecorder or something equal
Are you kidding me on 2? I am sick to death of being one-shotted with the Cei-Rigotti Optical. They should rename it "Snipermedic"
1. Fix the frame/fps drops and freezes on i5 processors. 2. Fix the frame/fps drops and freezes on i5 processors. 3. Fix the frame/fps drops and freezes on i5 processors. 4. Fix the frame/fps drops and freezes on i5 processors. 5. Fix the frame/fps drops and freezes on i5 processors.
1. Aerial ----------- -Adverse weather conditions should also make piloting harder, not just impair vision. (Unless only fog/haze). -Attack/Bomber rear gun cuts through planes way too easily. Maybe a minor tweak?
2. Grenades ---------------- -Gas to damage tankies/passengers albeit not as high as regular exposure and not be as effective in sandstorms/windy conditions. -Incendiary grenades to have bigger spread or last a little longer to be more damaging than flare guns.
3. Vehicles/Horseback ------------------------------ -Insta-repair and smoke cover on arty trucks shouldn't be capable of in tandem usage. Add some kinda countdown before one or the other gets used. -Mortar landship maybe double shell for mortars? -Unmounted cavalrymen should have regular HP and armour.
4. Infantry -------------- -Longer time to resupply mortar as Support class. -Bipods don't always deploy. -AT rocket guns don't always deploy. -Superman prone bug. Lol -Slower running up sandy dunes in the desert. -Run+Prone to dive.
5.UI ------ -Quit button after match end. -"Join game" on friends list on the right side menu doesn't always appear. -More than 5 friends to add to party.
Thanks for asking t1gge! I have more than 5 issues but I’ll try to keep the number down so you’re not deluged. 1. The Top 5 players who are featured on the end of round screen should get battlepacks along with the random battlepack drops. It’s frustrating to be featured and get nothing while a guy who just joined and didn’t spawn receives a battlepack. 2. The community seems to universally loath the BF1 in game and multiplayer U. I would love to have choice to enable the BF4 UI or have power to customize icons’ colors and size as well as layout to make it like BF4 3. Like many players I frequently forget to hit the spacebar to get to the respawn screen. Please remove this feature and make it like Previous Battlefield games or provide an option to turn it off for a “classic respawn” 4. Allow players to Spawn under fire (my preference) or tell the man someone is trying to spawn on him so he can get into cover like in MOHW. The current prohibition to spawning under fire has been broken since it was released in BF4 because it constantly says a person being spawned on is under fire when he’s not. 5. Live scoreboard for servers so I can see who is on the server and what the ticket count is before I join a server. I’d prefer just to go back to Battlelog so players can use the in game multiplayer UI or use Battlelog like MOHW does. 6. Why are top players front in center but I need to scroll over three tabs to see the scoreboard at the end of round? Please make the scoreboard front & center at end of round, or a good compromise would to be make it like the Battlelog BF4 battle report with top players at the top of the screen (in reasonable size) with full scoreboard underneath. 7. The BF1 in game multiplayer UI needs to have all functionality of Battlelog if it’s replacing Battlelog. Currently there’s no effective server browser since you can type in a server name or even a server number and never even have it come up, past servers are not loading, servers routinely disappear from favorites, and there’s no way to link servers via social media for community events like we had on Battlelog which hurts the community. 8. Where’s the Platoon support? If Platoon support is indeed added as we’ve heard clan tags need to be populated by the active platoon with no manual Clan tag entry to prevent imposters (See MOHW’s system). Thanks for asking t1gge!
Comments
-Fix the high CPU Usage and low GPU Usage..
-Fix the Directx Error
-Fix the Full screen Problem
-Balance the game
2) medic despirately needs at least one usable gun, now he doesn't have anything to fire with.. for ex. shotgun for close range and improved his actual guns accuracy/fire rate for mid range
3) sniper shouldn't give only 60 dmg into upper body/arms..
4) "super classes" (flametrooper etc.) shouldn't be present in "infantry modes" such as Domination or TDM. there also should be at least few "infantry only" Conquest servers by default..
5) battlerecorder or something equal
Make LMGs more powerful, like +2 or +3 damage per shot, nothing too drastic, just making them more viable.
Give us a reason to use anything but the 1916 Sabelstar marksman DMR medic rifle. That gun is perfect, and is significantly better than every other gun in the medic class. Please dont nerf it, make others more powerful. or give a couple of shotguns to the medic class.
Every other annoying thing im OK with - like the medals bug, not being able to quit or change loadouts outside the game, these things can be fixed. The game is really well balanced mostly. Just LMGs need some more damage.
And yet, I can live without any changes to the game, i just need SEA servers. It becomes unplayable some days with >220 ping (up from the usual 110 which in itself is borderline unplayable). Please give us rentable SEA servers! Thanks
2 : Too mutch screen shaking with grenade explosion
3 : Too powerfull gaz grenade
4 : Spacialisation footstep are badly done. Lot's of bug in sound
5 : CPU usage is too mutch
6 : Elite class should be removed from dom/tdm/pigeon
7 : Shotgun are too overpowered
8 : Visual recoil is horrible and make impossible to have a good aim
9 : i think the revive with a skip syteme is bad. No skip system will be better
10 : Need a new mode (conquest small ? or other... just go look at ESL forums) for 5v5 esport teams.
Lot of this problem was fixed in bf4 with the CTE. Why always comeback with this same problems over and over and over again. Why dev' are doing the same mistake over and over and over again and use month (and year) too fixed them ? There is a problem in DICE dev' organization somwhere.
Sorry for my bad english.
https://forums.battlefield.com/en-us/discussion/38131/directx-function-error-nvidia
- I Nerf the syringe. The medic can revive faster than the enemy can kill. Either give it ~3 sec CD between revives or give it ~3 charges that need to be resupplied.
I would be willing to put up with having to enter a game to edit my loadouts, no quit button, etc. etc. if they just fixed these clearly broken game mechanics. IMO the actual gameplay comes first, UI and everything else comes after.II Nerf scout flair. It shouldn't spot everything within the AOE, only players that are sprinting. If you are stationary or walking slowly you should not be spotted.
III Gas/Mortars need a nerf. I'm just gonna bunch these two together cause they're just about equally annoying. Either simply reduce the amount each player gets or reduce the amount of players that can have them.
IV AA guns should not have unlimited turn rate(limited only by the players mouse sensitivity settings). ATM an player in an AA can be looking south, get shot at by a plane coming from the north, turn around in 0.1 seconds and down that plane in 2 seconds. How do they turn those big guns around so quickly!? Give it a set turn rate for all players.
V Buff LMG's.
-As a gunner in a plane I've been noticing that after a short time your bullets start firing above where you're aiming.
-I think AA guns need a nerf. Either their range or damage needs a nerf and I think there are too many AA guns on some of the maps like St. Quentin's Scar, Empire's Edge, Monte Grappa.
-The servers need improving for sure. All my friends that I play with still experience lag quite frequently.
-There should be alternate ways to earn battlepacks. I.e- leveling up or completing medals.
-I'd love to see a way to customize vehicles without having to have one selected. In BF4 you could customize all your loadouts, vehicle or infantry, from one menu. I'd like to see that come back.
2. Gas Grenade bug (can't shoot for a couple of seconds after throwing Gas Grenade)
3. Floor tiles of instant death (think it might be spots where an Airship has crashed, but sometimes impossible to tell why / see any danger)
4. Need option to quit at end of round to remain, currently we have to load into the next map, takes ages
5. Need option to customize tanks + planes even if none are available, should always be able to, and no option to customize cavalry at all
2. Lock vehicles to FPS or fix the third-person exploit somehow.
3. Reduce Hipfire accuracy with some guns (e.g pistols)
4. Request Order -> SQ do not give order -> Replace him as SQ
5. Change replenishment of grenades/explosives. Maximum of 1 grenade replenished in a life and finite mortars.
6. Give the syringe a cooldown or the need to charge it up. Don't give the syringe a limitation tho and don't listen too much to Levelcap.
BONUS: The ability to see transport vehicles on the map before you spawn. Sometimes I've spawned blindly on the base in hope for a vehicle, so I can drive around the enemy and cap behind them or something and most of the times, they're not there.
The medal system needs to be fixed, as mentioned in other posts as well as main-menu customization would be a highly appreciated feature. There are other changes I'd want like a reduction in running speed and reload time but that ain't gonna happen, so I posted the ones that I deem important now aside from fixing glitches/bugs.
1. Start menu is slow to open
2. End-of-round screen either slow to open or doesn't open at all
3. m1903 infantry pls (or you can give us the ability to add ironsights to any weapon)
4. Improve the spawn-on-squad-member system because they're usually dead by the time you spawn in on them
5. Option to switch L1/R1 with L2/R2
1. Gun balance and spread reduction. Some guns have poor design mechanics, and they all seem to be designed around weaknesses. Many have horrible spread, especially the LMGs besides the BAR and Madsen, and the SMGs. Some guns have too drastic dropoff, for example, the SMGs which become useless at mid-range (the mid-range guns aren't useless in close-quarters, and some actually beat or are equal to the SMGs - BAR, Madsen, multiple self-loading rifles and even pistols). Assault need a viable gun for the large maps, so they can at least be competitive in the same way the other classes can still compete in close-range (I think this is a big reason for the lack of Assault players on the large maps). The Autoloading Extended is perhaps the best example of strange design, as it has two dropoffs between close- and mid-range, and its TTK doubles in this short range (at 28 m). Having such drastic dropoff creates way too much randomness. Other guns are strong but too limited in ammo, the 1906 is the prime example but there are others which are borderline unusable. And revolvers have too much dropoff, while a few have way too long reload animations.
In short, make the spread and TTK close to release BF3.
2. Too many snipers. Somewhat linked to the first point, snipers received buffs across the board while others received nerfs. This has resulted in a bigger sniper problem for this game, and with so many people not playing the objective some maps are ruined. One need only play a game of Oil of Empires or Iron Walls to see that whichever team has more snipers gets stomped. It's not fun for anyone. The solution is to have a normal mode, sniper-limited mode, and a bolt-action-only mode. Get rid of the sweet-spot for the first two and keep it for the last.
3. Vehicle rebalancing. Armoured car needs a pretty large buff, increase its armour and allow it to repair from inside (perhaps even while moving in a straight line, as in the beta). The tanks need rebalanced to improve fights. Right now the two Heavy Tanks have way too much splash damage, and combined with the fact that all tanks are slow this really contributes to players sitting back for kills. Increase Light Tank Armour, reduce splash damage significantly for the two Heavy Tanks, increase top speed and turning, increase ammo capacity, and allow Rocket-Guns to be fired inaccurately while standing or from a crouched position to counter the tank buff. This would make the tank v tank and tank v infantry fights more interesting and skill-based. Right now the tanks are too easy to use and are balanced in a way that promotes camping/stat-padding.
4. Operations improvements. Buff attacker tickets while keeping the mode fairly difficult for attackers (maybe the middle sector of the final map), lessen the vehicle disadvantage for defenders to make it less about spam (and medic-trains for the attackers), and remove the full replenishment for battalions at the end of the map. The last point makes it too random where a team can get anywhere from 0-150 tickets extra (0-300 for Oil of Empires), and this could be an even bigger problem if tickets are increased overall, especially in Op Large.
5. Competitive options. We need Conquest Small and a squad-based mode, perhaps Squad Operations. Another option here is to make a matchmaking system called Team Battlefield where squads or individuals can enter to find games with more of a ptfo mentality. Basically the matchmaking would put squads together in matches and keep the sides even, basically just a matchmaking system that pub-stacks friends and squads into games.
You guys have done a great job with the maps and the new modes, as well as the options returning skill to the game (removing audio spotting and lock-on weapons), so just increase some of the skilled-play and look at what may be causing people to not play the objective (for example, play too much of a class on maps where others are needed). Then this game would be one of the best ever.
1. TDM - increase number of players/tickets. Current games last as little as 7 minutes and the wait between each map is 3 - 4 minutes. If not fixed by default, lets hope rented servers offer a solution.
2. Mini-map register enemy fire. I know the idea is reacting to the situation but the way this is being exploited by certain cynical players hiding/lying in random corners is frustrating.
3. Stop the join party option coming up whilst you are actually in play - you either get distracted/killed or can accidentally press A and leave if timing really bad!
4. Spawn beacons would be nice
5. Stop spawn on squad mates in TDM.
2. Fix the frame/fps drops and freezes on i5 processors.
3. Fix the frame/fps drops and freezes on i5 processors.
4. Fix the frame/fps drops and freezes on i5 processors.
5. Fix the frame/fps drops and freezes on i5 processors.
-----------
-Adverse weather conditions should also make piloting harder, not just impair vision. (Unless only fog/haze).
-Attack/Bomber rear gun cuts through planes way too easily. Maybe a minor tweak?
2. Grenades
----------------
-Gas to damage tankies/passengers albeit not as high as regular exposure and not be as effective in sandstorms/windy conditions.
-Incendiary grenades to have bigger spread or last a little longer to be more damaging than flare guns.
3. Vehicles/Horseback
------------------------------
-Insta-repair and smoke cover on arty trucks shouldn't be capable of in tandem usage. Add some kinda countdown before one or the other gets used.
-Mortar landship maybe double shell for mortars?
-Unmounted cavalrymen should have regular HP and armour.
4. Infantry
--------------
-Longer time to resupply mortar as Support class.
-Bipods don't always deploy.
-AT rocket guns don't always deploy.
-Superman prone bug. Lol
-Slower running up sandy dunes in the desert.
-Run+Prone to dive.
5.UI
------
-Quit button after match end.
-"Join game" on friends list on the right side menu doesn't always appear.
-More than 5 friends to add to party.
1. The Top 5 players who are featured on the end of round screen should get battlepacks along with the random battlepack drops. It’s frustrating to be featured and get nothing while a guy who just joined and didn’t spawn receives a battlepack.
2. The community seems to universally loath the BF1 in game and multiplayer U. I would love to have choice to enable the BF4 UI or have power to customize icons’ colors and size as well as layout to make it like BF4
3. Like many players I frequently forget to hit the spacebar to get to the respawn screen. Please remove this feature and make it like Previous Battlefield games or provide an option to turn it off for a “classic respawn”
4. Allow players to Spawn under fire (my preference) or tell the man someone is trying to spawn on him so he can get into cover like in MOHW. The current prohibition to spawning under fire has been broken since it was released in BF4 because it constantly says a person being spawned on is under fire when he’s not.
5. Live scoreboard for servers so I can see who is on the server and what the ticket count is before I join a server. I’d prefer just to go back to Battlelog so players can use the in game multiplayer UI or use Battlelog like MOHW does.
6. Why are top players front in center but I need to scroll over three tabs to see the scoreboard at the end of round? Please make the scoreboard front & center at end of round, or a good compromise would to be make it like the Battlelog BF4 battle report with top players at the top of the screen (in reasonable size) with full scoreboard underneath.
7. The BF1 in game multiplayer UI needs to have all functionality of Battlelog if it’s replacing Battlelog. Currently there’s no effective server browser since you can type in a server name or even a server number and never even have it come up, past servers are not loading, servers routinely disappear from favorites, and there’s no way to link servers via social media for community events like we had on Battlelog which hurts the community.
8. Where’s the Platoon support? If Platoon support is indeed added as we’ve heard clan tags need to be populated by the active platoon with no manual Clan tag entry to prevent imposters (See MOHW’s system).
Thanks for asking t1gge!