K/D was removed from Overwatch and all it did was help the bad players become even more toxic to the good players. They would also lie about their medals in-game.
The only thing that should be added to the board is assists, which would include flag attacks/defends.
I think the conventional wisdom is that if a player feels they are not good at the game they will quit, so devs are trying not to emphasize stats. Overwatch also removed win/loss ratio from the game months after release...
Should K/D info be removed from the game so people will follow objectives, rather than sitting back and losing but keeping a high ratio? It ruins the game imo. This is not a K/D ratio game but a team win or lose game.I blame COD boys
No. K/D is still an important stat for those who are playing the objective. Yes you get some absolute morons sat humping a sand dune in Suez with 50 easy sweet spot kils but never really doing enough to thin players out quickly enough for a team to make a push. However, K/D still shows a decent player has managed to get kills at little cost to their teams tickets. To know that about a player I have in my squad (sometimes I check them out on Battlefield Tracker to see if they are worth teaming up with more often) is really good info when combined with other stats like SPM. BTR score on there actually combines those stats with a few others to determine an overall rating. It's something they've used for other games like Destiny with the DTR score and I've found it quite reliable when doing lfg on there before.
Rather than removing k/d to encourage people to ptfo I would rather they up the objective and vehicle destroy scores more and rethink the sweet spot mechanic on snipers. To me a sweet spot OHK with a sniper should be a hip fired sniper shot up close. It's not easy to hip fire a sniper but it might be enough to help let the scouts get a little braver about going forward more.
Should K/D info be removed from the game so people will follow objectives, rather than sitting back and losing but keeping a high ratio? It ruins the game imo. This is not a K/D ratio game but a team win or lose game.I blame COD boys
Wrong. ALL stats matter. Leaderboards needs to be added back ASAP to BF1! And platoons!
Why would you want it gone? Its been in every single battlefield game ever. Sounds to be like you want to make this game even more casual than it already is.
Kills & Deaths, the fundamentals to first person shooter games. These basic stats have been there since the first multiplayer online shooter games. Why would anybody want to remove it?
No one yet has proved it adds to the gameplay in a positive way, only that they want it and its the norm.
No one needs to prove how it adds to gameplay because it's a stat, it's not a game feature, and more stats > less. Potential negatives? Not so much, because anyone letting it negatively impact their experience because they want a good KD/R has only themselves to blame for that.
If you want an undeniable positive, though, here's one; In BF4, stats combined with spectator mode was commonly used to find cheaters who would be banned, thus keeping servers cleaner and more enjoyable for people to play on, which would constitute a positive should rented servers in BF1 be able to do the same.
No, this game needs ingame clan support where we can have real team games where winning and loosing actually matter. after bfmc2 they stopped doing it and its always been public random teams where the win/loss means nothing ...
If you forego the Conquest-heavy mentality for a second and look at it from a Rush or Operations perspective, then this would make no sense at all.
K/D is intertwined in playing for the objective in those modes. As attacker, but even more so as defender. To win the round, you have to burn up the attackers' tickets and for that you need kills. The more you kill and the less you die, the better it is.
Even for the attackers it works like that, if you die too much while not killing many defenders you're costing your team a lot of tickets while not having that much effect on the game.
I really like the players that doesn't give a flying f*** about their K/D and tries to convince all others that it's a worthless stat. Well done!
Accept that K/D matter to a LOT of players. Many players with high K/D PTFO as well. Probably more effective than players that can't push and rush on their own or with their squad.
I really like the players that doesn't give a flying f*** about their K/D and tries to convince all others that it's a worthless stat. Well done!
Accept that K/D matter to a LOT of players. Many players with high K/D PTFO as well. Probably more effective than players that can't push and rush on their own or with their squad.
In Operations I see that the players with a high score are generally also the people with a high K/D. I rather see people with negative K/Ds scoring very high.
I really like the players that doesn't give a flying f*** about their K/D and tries to convince all others that it's a worthless stat. Well done!
Accept that K/D matter to a LOT of players. Many players with high K/D PTFO as well. Probably more effective than players that can't push and rush on their own or with their squad.
In Operations I see that the players with a high score are generally also the people with a high K/D. I rather see people with negative K/Ds scoring very high.
unfortunately FPS runs deep in my veins. even if i score 15000+ on CQ as infantry if my KD sucks, im not happy. High Score with a decent KD is important to me for the enjoyment of the game
if i finish with 17000 and a kd of 28-23 im not particularly happy at all
Comments
The only thing that should be added to the board is assists, which would include flag attacks/defends.
No. K/D is still an important stat for those who are playing the objective. Yes you get some absolute morons sat humping a sand dune in Suez with 50 easy sweet spot kils but never really doing enough to thin players out quickly enough for a team to make a push. However, K/D still shows a decent player has managed to get kills at little cost to their teams tickets. To know that about a player I have in my squad (sometimes I check them out on Battlefield Tracker to see if they are worth teaming up with more often) is really good info when combined with other stats like SPM. BTR score on there actually combines those stats with a few others to determine an overall rating. It's something they've used for other games like Destiny with the DTR score and I've found it quite reliable when doing lfg on there before.
Rather than removing k/d to encourage people to ptfo I would rather they up the objective and vehicle destroy scores more and rethink the sweet spot mechanic on snipers. To me a sweet spot OHK with a sniper should be a hip fired sniper shot up close. It's not easy to hip fire a sniper but it might be enough to help let the scouts get a little braver about going forward more.
Wrong. ALL stats matter. Leaderboards needs to be added back ASAP to BF1! And platoons!
Wrong answer. All stats matter.
No it hasn't
1.14 is mine but I bet my enjoyment factor (not an official bf1 stat YET!) is one of the highest around
No one needs to prove how it adds to gameplay because it's a stat, it's not a game feature, and more stats > less. Potential negatives? Not so much, because anyone letting it negatively impact their experience because they want a good KD/R has only themselves to blame for that.
If you want an undeniable positive, though, here's one; In BF4, stats combined with spectator mode was commonly used to find cheaters who would be banned, thus keeping servers cleaner and more enjoyable for people to play on, which would constitute a positive should rented servers in BF1 be able to do the same.
K/D is intertwined in playing for the objective in those modes. As attacker, but even more so as defender. To win the round, you have to burn up the attackers' tickets and for that you need kills. The more you kill and the less you die, the better it is.
Even for the attackers it works like that, if you die too much while not killing many defenders you're costing your team a lot of tickets while not having that much effect on the game.
Accept that K/D matter to a LOT of players. Many players with high K/D PTFO as well. Probably more effective than players that can't push and rush on their own or with their squad.
In Operations I see that the players with a high score are generally also the people with a high K/D. I rather see people with negative K/Ds scoring very high.
unfortunately FPS runs deep in my veins. even if i score 15000+ on CQ as infantry if my KD sucks, im not happy. High Score with a decent KD is important to me for the enjoyment of the game
if i finish with 17000 and a kd of 28-23 im not particularly happy at all