"The recent games in the Battlefield franchise have completely failed to implement any of the aforementioned keys to a competitive title. There has been virtually no effort from EA/DICE to try and create a competitive base or even allow one to form. EA/DICE had falsely advertised tournaments for the franchise, had a community manager/director brag about Battlefield's supposed eSports exuberance that is nonexistent, and had a lively competitive base that has been slowly but surely dwindling due to the poor decisions of the recent titles. As a result of the elimination of Conquest Small, teams that yearn to compete in the most popular form of "eSports" on Battlefield 1 are forced to implement mandates that eliminate flags on the maps that are too large for typical 8v8, 10v10 or 12v12 competition, creating a ridiculous and inconsistent playing field. As described, simply eliminating a few of the maps is not going to solve the larger problem of design at hand.
Battlefield's presence as a competitive title is hardly a moot point. Decisions from EA/DICE in Battlefield 1 and the previous several Battlefield titles have all but eliminated the major competitive platform (Conquest Small) for long standing teams in the franchise. The qualities of creating a sustainable title that other Battlefield games from years ago have had involve a cycle, one that EA/DICE has never allowed to get started in recent years. It remains to be seen if EA is going to pursue a top down approach with their newly created eSports division that will noticeably permeate Battlefield 1, but with the way the game exists presently, there is no option for the most popular competitive style."