I believe that when a vehicle is damaged that vehicles max health should go down. For example tank gets hit and goes to 50 health and then sits in the back and repairs itself back to full health. Its full health now goes down to 80. Same tank gets critically hit again and repairs. Its full health is now 60.
Would like to see the same type of thing happen with infantry health regeneration without using med pack. This would make the medic class stronger than it currently is so to balance this put a time restraint on how often you can be healed and make that time increase if you are healing yourself with med packs.
Would love to hear opinions on this change. If nothing changes I will still continue to play/love this game so this isnt a change this because I'm mad and will quit otherwise thread.