Striterax: A response. Please read. Civil Constructive Comments Only

Comments

  • StarscreamUK
    7340 postsMember, Moderator, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha, Battlefield V Moderator
    even though this is the official forum, it's been that way since bf3.

    no i dont agree with it, i think it's crackers tbh
  • Axlerod1
    1382 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE Member
    DICE on post here when something gets released or just before it is released.

    It might suck to have to look elsewhere but you can follow the devs on twitter. They do answer questions and they do comment from time to time on what is going on in development. You might not like it but that is just how it is. DICE is not required to give us any information. I wish DICE would talk more in the threads myself but they choose not to.

    Do I think that is right? NO I think it sucks to be honest. Like Starscream has said, it has been that way for years.

    Several of us discuss the twitter postings in this thread and if that isn't good enough, well plan on being disappointed. That is just how it is.

    As it stands, do not expect any official RSP announcement until Sometime in March. My guess would be Tuesday March 14, 2017.

    I also think in my opinion DICE should not have released this game until RSP was usable. I would stink to have to wait 6 more months but at least we could control the servers. All we can do as players is wait. We can complain and whine and cry to but that will not change anything.
  • kL-SnAjP
    497 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, BF1IncursionsAlpha Member
    Axlerod1 wrote: »
    I also think in my opinion DICE should not have released this game until RSP was usable. I would stink to have to wait 6 more months but at least we could control the servers. All we can do as players is wait. We can complain and whine and cry to but that will not change anything.

    when i compare this timeframe to some projects my uni gifted friends had to do within month or two.... I cant really imagine how many people actualy works as a coders in RSP department. Its gonna be close to 6 months for march patch, seriously 6 months of coding for people beeing able to kick players from theyr own server. (funny thing, i havent seen a mentoin about restarting server in any way, so we will be able to password it and.....)
  • Axlerod1
    1382 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE Member
    That is the problem. Instead of doing a weekly update. Fix something smaller and patch. DICE wants to try and fix everything in one big patch. Like every other month. Both ways has the ups and downs of doing it. This is just how DICE decides to do it.

    In the meantime, BF1 PC players continue to dwindle, down to 50K ave, while BF4 is back up to 20K players online and peak 24.

    Yep BF4 is still a lot of fun.
  • IKII-IKII
    148 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1 Member
    edited January 2017
    calling people inept would be wrong.
  • Jaskaman
    671 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha, Battlefield V Member
    edited January 2017
    KawaaBanga wrote: »
    this whole conversation is useless if we dont get QM restored and i really doubt that it will be restored. -> empty servers with admin control. hurray :D

    Yeah, and we are just repeating ourselves here....
  • NetRngr
    567 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, Battlefield V Member
    15 pages, 2 month old thread and not one response from Ali Soon, or anyone else from EA/DICE...

    If you look like literally 3 posts up from this one I answer this statement specifically. You need to check out Twitter and Reddit for the most up to date info. Should it be this way? No but it is what it is. There are several of us that are passing along the info we gather there and reposting it back here for everyone on these forums to see. Again it should be posted here first but it isn't so we are attempting to help.
    All of the people doing this hold jobs and repost as we can however it's not our main focus during the day. Some people on this forum repost info as we see it, some are developing tools to aid the community etc etc. You can assist in that or you can gripe on a forum. Like the old saying goes...
    You can be part of the solution or part of the problem.. it's your choice.
  • WarCriminal_954
    636 postsMember, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    edited January 2017
    go directly to the source people. this thread receives no formal attention and/or adequate response(s). his CV/resume on linkedin states he was the lead engineer for servers on BF4 as well. so no longer do I buy any of the BS we have been fed about how/why this project is still months out and the game was released 3 months ago. if they were able to deliver on BF4 (with the same lead), they should have no issues deliver in BF1.

    EA Digital Illusions CE AB operates as a game development studio. The company was founded in 1988 and is based in Stockholm, Sweden. EA Digital Illusions CE AB operates as a subsidiary of Electronic Arts Inc.

    Katarinavägen 15

    Stockholm, 104 60

    Sweden

    Phone:

    46 86 58 78 00


    Fax:

    46 86 58 78 99

    https://www.linkedin.com/in/ali-alexander-hassoon-3bb87950
  • NetRngr
    567 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, Battlefield V Member

    go directly to the source people. this thread receives no formal attention and/or adequate response(s). his CV/resume on linkedin states he was the lead engineer for servers on BF4 as well. so no longer do I buy any of the BS we have been fed about how/why this project is still months out and the game was released 3 months ago. if they were able to deliver on BF4 (with the same lead), they should have no issues deliver in BF1.

    EA Digital Illusions CE AB operates as a game development studio. The company was founded in 1988 and is based in Stockholm, Sweden. EA Digital Illusions CE AB operates as a subsidiary of Electronic Arts Inc.

    Katarinavägen 15

    Stockholm, 104 60

    Sweden

    Phone:

    46 86 58 78 00


    Fax:

    46 86 58 78 99

    https://www.linkedin.com/in/ali-alexander-hassoon-3bb87950

    Im guessing you missed the whole Ali gets to do what his bosses tell him he can deal. He cant promise this and that and or tell you when other than SOON™. He is under very strict NDA agreements that if he breaks them can and most likely will cost him his job. While I would like him to come out and say hey this is whats going to be there when we launch it on this day.,.. He can't.
    Point your ire at the correct place EA. They are holding all the purse strings in this and they are making the calls. Make no mistake about it this will be resolved when THEY deem it appropriate to do so not us. Dogpiling on Ali isn't gonna make them approve it any faster. Honestly hes probably giving us more info than most would in his position. If it came down to me having a job I liked and giving people info on the net I'll take the roof and food on the table thanks.
  • iano1978
    619 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha, Battlefield V Member
  • NetRngr
    567 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, Battlefield V Member
  • NetRngr
    567 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, Battlefield V Member
    It appears from the flood of info out today a LOT of our concerns are being answered in the Feb patch and the March DLC patch. It's a good day in Battlefield land. One of the notables I saw was the Votemap option. While its limited to two at this time it's still better than nothing.
  • Axlerod1
    1382 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE Member
    edited January 2017
    Battlefield 1 CTE Patch 1 [3211582]
    Welcome to the first patch notes on the BF1 CTE. This is where we get the chance to experiment with features and content to see how everyone likes it, before exposing it to the whole Battlefield community. You are among the first players to test the contents of this patch, and we hope you will like it. In this patch we’re bringing back the ever popular ribbons from previous Battlefield titles. We are also increasing the max class rank to 50.

    Read below to find out more about the contents of this patch.

    Ribbons

    You will now be able to collect ribbons as you play. There are 20 different ribbons to collect, and each time you get a ribbon you also receive a 500XP. The ribbons are designed to promote good teamplay and playing the objective. If you have suggestions for other ribbons you’d like us to add, we’re always listening!

    Elite Codices

    It is now possible to unlock an Elite Codex for eight of the available primary weapons in the game. All you need to do is get 500 more kills per weapon. Not only will you get a shiny Elite Codex, but you will also be awarded 25000 bonus XP. Not bad when you’re chasing those new max class ranks.

    Increased Max Class Ranks

    The new max class rank will be 50. When you hit 50, you will be granted some extra nice class flair in the kill card to really taunt your fallen foes.

    Servers

    We’ve added the feature to vote for the next map after a match is over. Players on the server will get two options to vote for, and whichever alternative gets the most votes will be the next map. The options will be randomly selected from the server’s map rotation. This is done during the Victory-screen, so no extra time between rounds has been added. This feature may be turned off initially, and some servers will never have it.

    Those are the major features we’re adding, along with a bunch of bug fixes and other tweaks listed below.

    Vehicles

    Fixed tank driver weapon visuals not functioning correctly for other players when the driver uses a 3p camera.
    Fixed an issue where the Heavy Tank would not show on the minimap when firing like other vehicle. *Reduced the cooldown of gas abilities on vehicles to 25 seconds to make up for reduced gas duration. *Fixed issue where multiple tanks could become available to a team when they shouldn't be.
    Fixed some parts of vehicles that were improperly placed in front of 1p cameras when taking or repairing damage to them.

    UI

    Fixed an issue where the Warbond symbol overlapped the amount of availible warbonds in Arabic language.
    Fixed an issue where the kill log would be visible in the deploy screen in Hardcore mode.
    Fixed an issue where player nametag would not show in the kill log for some type of kills.
    Improved the logic for fading out crosshairs and UI when aiming down sights.
    Fixed english spelling error for magnification.
    Kit rank progress bar now becomes invisible once you reach max rank.
    Fixed issue where amount of warbonds could overlap UI container.
    Fixed an issue where players would join an Operation when it had progressed too far, almost at the end.
    Improved performance in the menu system.
    Tweaked design of friends list.
    Player will now track first medal by default.
    RSP server information will now display owner of server.
    Now sorts regular servers below RSP servers in the server browser.
    Added server information in ...-menu.
    Fixed a bug where joining server animation started twice when joining server.
    Fixed a bug where the user remained in hang after failing to join a server.
    Fixed a bug where the tracked medal was not highlighted.
    Fixed a bug where players were unable to see the highlighted text in end of round.
    Fixed a bug where the party hub did not update party members.
    Fix back animation of white part on personalized recommendation cards.
    Fixed issue where underwater sounds could get stuck on land.
    Fixed issue where the player could move on top of the map on Argonne Forest.
    Fixed a bug where personalized recommendation cards would not fade.
    Fixed a bug where the context menu was misaligned when the user clicked on it for the first time.
    Fixed a bug where players could scroll using "R" in the the comcenter on console.
    Fixed a bug where the end of round countdown stoped when quickly navigating through the tabs.
    Fixed a bug where the mouse scroll did not work in list of recommendation cards.
    Fixed a bug where content moved around in the menu when players were spamming down on the d-pad.
    Fixed a bug where stats updated after reentering the weapons page.
    Fixed issue where XP boost could overlap UI container.
    Fixed a bug where the highlight was broken after the user selected a vehicle with service star in the vehicle tab.
    Fixed a bug where it was not possible to inspect skins in the Inventory.
    Fixed a bug where Standard Battlepack real-money price sometimes did not show up.
    Fixed 7 UI related crash bugs.
    Fixed several localization issues.
    Map Adjustments
    Fixed an issue with floating debris after destroying a table.
    Fixed an issue where players could get stuck in a table.
    Player will no longer clip through the visual mesh of windmill interiors.
    Grenades and dynamite will no longer fall through the floor of the windmill balcony.
    Removed flickering effect on tall wooden fences.
    Destruction fixed between tall wooden fence parts.
    Vehicle selection is now disabled while the preound countdown is running in order to provide a more fair selection process for vehicles.
    Increased the time for re-selecting invalid deploy points from 3 to 10 seconds to avoid 100% automatic reselection when squad members are under fire.
    Fixed a bug where players were prompted with "Matchmaking failed" when switching between Quickmatch modes.
    Fixed a bug where players were unable to invite to party from comcenter after booting the title via party game invite with a 6+ people party.
    Fixed a bug where players were left in hang when dismissing the "Matchmaking Failed" while the "you have no scraps" prompt was active in loading screen.
    Fixed a bug where players entered an unplayable state when attempting to join a game session via the Xbox friend's tab.
    Fixed Conquest spawn locations on Suez. Moved one up so player no longer spawns under ground, moved another out of a tree.
    Fixed issue where Hint Line for train did not disappear after performing indicated action or even leaving the behemoth on Conquest, Suez.

    Weapons

    Side gun meshes weren't rendering for 3p spectators depending on which weapon was used and if that particular seat was spectated.
    Fixed an issue with the "Tankghewehr 1918" Elite weapon replenished ammo after picking up any dropped weapon kit.
    Bayonet charge kills should now properly award service stars.
    Fixed illogical behavior when using K Bullets with the Martini-Henry.
    Increased long reload time of Autoloading 8 .25 Extended from 2.9 to 3.066 s.
    Improved Selbstlader 1906 aimed accuracy, reduced recoil and decreased spread.
    Increased horizontal recoil of Lewis Optical and M1909 Optical by 10% when ADS.
    Upped recoil decrease of "Low Weight" Self-loading rifles from 6 to 7.
    Increased damage of the Martini-Henry between 30 and 80 meters slightly.
    Reduced the damage of impact grenades from 80 to 72"

    Tweaked the damage behavior of the 12 g Automatic shotgun to balance all variants better against each other:
    Extended: Increased pellet cone from 1.6 to 1.8 degrees. Should now two hit kill a healthy target up to about 18 meters.
    Backbored: Reduced pellet cone from 1.28 to 1.2 degrees. Should now two hit kill a healthy target up to about 19 meters.
    Hunter: Reduced pellet cone from 1.28 to 1.2 degrees. Should now two hit kill a healthy target up to about 21 meters.
    All: Moved out damage dropoff by 1 m and added damage curves.

    Model 10-A Slug changes:

    Reduced aimed dispersion from 0.3 to 0.24 when stationary and from 0.50 to 0.48 when moving.
    Increased muzzle velocity from 380 to 420.
    Reduced damage against gut, arms and legs.
    Added ability to kill a healthy target with shots to the gut or upper arms within 8 meters.
    Increased lethal range from chest shots from 10 to 11 meters.
    Evened out recoil direction.
    Increased No.3 Revolver rate of fire in ADS from 119 to 138.
    Added missing tiered reloading to flash flares.
    Fixed issue with tiered reloading in the Mle 1903.
    Corrected Frommer Stop Auto magazine capacity from 14+1 to 15+1. *Corrected errors in moving dispersion for crouched hipfire on shotguns.
    Retune of Revolver No 3 reload audio to match new animation. Added hammer cocks to firing animation.
    Retune of Luger1906 Reload Audio to match new animation.
    Automatico M1918 sometimes showed the wrong name (it was called Modello 1918 in a few places).
    The Tankgewehr now resupplies 4 rounds at once.
    Made damage of the Russian 1895 Trench and Horse drop slower to give them a slightly better 2 hit kill range.
    Retuned audio on Gasser reload to match new animation. Added hammer ****/decock to Deploy and Undeploy to match animation.
    Fixed an issue with the M1911 cylinder animation so that it now matches the bullet count.

    Tweaked post reload delays to better match animations on the following weapons:
    Cei-Rigotti 0.4 to 0.6 s.
    Mondragon 0.5 to 0.5667 s.
    Selbstlader 1906 0.8 to 1.0667 s.
    Bodeo 1.1 to 1.0 s.
    Bulldog 1.0 to 1.1 s.

    Increased horizontal recoil by 14.3% on the following weapons:
    Automatico Trench
    Hellriegel Factory
    M1909 Storm
    Madsen Storm
    MG15 Storm
    BAR Storm

    Reduced horizontal recoil of some self-loading rifles:
    Autoloading 8 0.6 to 0.4.
    Cei-Rigotti 0.64 to 0.56.
    M1907 SL 0.84 to 0.7.

    Upped recoil decrease of "Low Weight" Self-loading rifles from 6 to 7.
    Increased damage of the Martini-Henry between 30 and 80 meters slightly.
    Reduced the damage of impact grenades from 80 to 72"

    Tweaked the damage behavior of the 12 g Automatic shotgun to balance all variants better against each other:
    Extended: Increased pellet cone from 1.6 to 1.8 degrees. Should now two hit kill a healthy target up to about 18 meters.
    Backbored: Reduced pellet cone from 1.28 to 1.2 degrees. Should now two hit kill a healthy target up to about 19 meters.
    Hunter: Reduced pellet cone from 1.28 to 1.2 degrees. Should now two hit kill a healthy target up to about 21 meters.
    All: Moved out damage dropoff by 1 m and added damage curves.

    Model 10-A Slug changes:
    Reduced aimed dispersion from 0.3 to 0.24 when stationary and from 0.50 to 0.48 when moving.
    Increased muzzle velocity from 380 to 420.
    Reduced damage against gut, arms and legs.
    Added ability to kill a healthy target with shots to the gut or upper arms within 8 meters.
    Increased lethal range from chest shots from 10 to 11 meters.
    Evened out recoil direction.

    Increased No.3 Revolver rate of fire in ADS from 119 to 138.
    Added missing tiered reloading to flash flares.
    Fixed issue with tiered reloading in the Mle 1903.
    Corrected Frommer Stop Auto magazine capacity from 14+1 to 15+1.
    Corrected errors in moving dispersion for crouched hipfire on shotguns.
    Retune of Revolver No 3 reload audio to match new animation. Added hammer cocks to firing animation.
    Retune of Luger1906 Reload Audio to match new animation.
    Automatico M1918 sometimes showed the wrong name (it was called Modello 1918 in a few places).
    The Tankgewehr now resupplies 4 rounds at once.

    Made damage of the Russian 1895 Trench and Horse drop slower to give them a slightly better 2 hit kill range.
    Retuned audio on Gasser reload to match new animation. Added hammer ****/decock to Deploy and Undeploy to match animation.
    Fixed an issue with the M1911 cylinder animation so that it now matches the bullet count.

    Spectator

    Fixed an issue in Spectator where a 1P overlay appears for spectators viewing players in fortress guns in 3P or when spectating the artillery truck driver in 3P while the driver zooms.
    New button added in Spectator mode to view the gamer card of a spectated player.
    Added button labels to the view modes in Spectator mode for PS4/Xbox One.
    Bayonet recharged sound could trigger from any soldier on spectator clients. This should now only occur for spectated soldiers.
    Added extra check for "not team neutral" to gate announcer VO when in Spectator mode Freecam or Tabletop views.
    Added gates to Impaired Hearing Mixer, Low Health Mixer, Gas Supression Mixer to not activate for spectators in freecam/tabletop view.
    Added extra checks for Low Health and Gas Supression SFX/mixers to start if spectator enters player view while SFX/mixers should be active.
    Possession announcer VO will now not play for freecam and tabletop spectators.
    Fixes Pre-EOR music not activating for spectators (all game-modes).
    Gated "Lost Objective" VO to not play for spectators in Conquest/Breakthrough/Domination.
    Fixed corrupted VFX when players shoot the Flare Gun in all camera modes.
    Fix for parts of the train disappearing while spectating a player in the train in 3rd person or director.
    Fixed the Spectator boundaries to be the same as the plane boundaries on Giant's Shadow.
    Fixed a spectator bug with the behemoth icon staying at the center of the screen if you exit player view mode before it is moved to the final position at the top of the screen.
    Fixed an issue where the option "show player outlines"/Squad Pin stopped working when switching through players.
    Fixed an issue where the player could not select the numbered freecam they were just on from a drop camera.
    Fixed a bug where Battlepacks and Medals were present in loading screen when joining as Spectator.
    Fixed a bug where players did not receive the option to join friend as spectator on consoles from comcenter.

    Gameplay

    Fixed errors where Elite Kits had unintentionally high health regeneration delays and carried too many grenades.
    Improved cavalry victim experience. You should no longer get killed by cavalry using a saber from multiple meters away.
    Increased the threshold for suppression effects to prevent suppression from occuring too early.
    Reduced gas duration from 22 to 15 seconds.
    Tweaked suppression effects and low health visuals.
    Fixed VO issue in Rush when defenders have interacted with telegraph to send enemies coordinates.
    Controls
    Fixed PC custom keybindings not properly remapping for Behemoths.

    CUSTOM GAMES / RSP

    Added custom game setting to toggle Behemoth on/off.
    Added custom game setting to toggle Squad Leader Only Spawn.

    Further changes to the Custom Games / RSP feature are not available in the CTE build.

    Battlefield 1 CTE Patch 1 [3211582]
    Welcome to the first patch notes on the BF1 CTE. This is where we get the chance to experiment with features and content to see how everyone likes it, before exposing it to the whole Battlefield community. You are among the first players to test the contents of this patch, and we hope you will like it. In this patch we’re bringing back the ever popular ribbons from previous Battlefield titles. We are also increasing the max class rank to 50.

    Read below to find out more about the contents of this patch.

    Ribbons

    You will now be able to collect ribbons as you play. There are 20 different ribbons to collect, and each time you get a ribbon you also receive a 500XP. The ribbons are designed to promote good teamplay and playing the objective. If you have suggestions for other ribbons you’d like us to add, we’re always listening!

    Elite Codices

    It is now possible to unlock an Elite Codex for eight of the available primary weapons in the game. All you need to do is get 500 more kills per weapon. Not only will you get a shiny Elite Codex, but you will also be awarded 25000 bonus XP. Not bad when you’re chasing those new max class ranks.

    Increased Max Class Ranks

    The new max class rank will be 50. When you hit 50, you will be granted some extra nice class flair in the kill card to really taunt your fallen foes.

    Servers

    We’ve added the feature to vote for the next map after a match is over. Players on the server will get two options to vote for, and whichever alternative gets the most votes will be the next map. The options will be randomly selected from the server’s map rotation. This is done during the Victory-screen, so no extra time between rounds has been added. This feature may be turned off initially, and some servers will never have it.

    Those are the major features we’re adding, along with a bunch of bug fixes and other tweaks listed below.

    Vehicles

    Fixed tank driver weapon visuals not functioning correctly for other players when the driver uses a 3p camera.
    Fixed an issue where the Heavy Tank would not show on the minimap when firing like other vehicle. *Reduced the cooldown of gas abilities on vehicles to 25 seconds to make up for reduced gas duration. *Fixed issue where multiple tanks could become available to a team when they shouldn't be.
    Fixed some parts of vehicles that were improperly placed in front of 1p cameras when taking or repairing damage to them.

    UI

    Fixed an issue where the Warbond symbol overlapped the amount of availible warbonds in Arabic language.
    Fixed an issue where the kill log would be visible in the deploy screen in Hardcore mode.
    Fixed an issue where player nametag would not show in the kill log for some type of kills.
    Improved the logic for fading out crosshairs and UI when aiming down sights.
    Fixed english spelling error for magnification.
    Kit rank progress bar now becomes invisible once you reach max rank.
    Fixed issue where amount of warbonds could overlap UI container.
    Fixed an issue where players would join an Operation when it had progressed too far, almost at the end.
    Improved performance in the menu system.
    Tweaked design of friends list.
    Player will now track first medal by default.
    RSP server information will now display owner of server.
    Now sorts regular servers below RSP servers in the server browser.
    Added server information in ...-menu.
    Fixed a bug where joining server animation started twice when joining server.
    Fixed a bug where the user remained in hang after failing to join a server.
    Fixed a bug where the tracked medal was not highlighted.
    Fixed a bug where players were unable to see the highlighted text in end of round.
    Fixed a bug where the party hub did not update party members.
    Fix back animation of white part on personalized recommendation cards.
    Fixed issue where underwater sounds could get stuck on land.
    Fixed issue where the player could move on top of the map on Argonne Forest.
    Fixed a bug where personalized recommendation cards would not fade.
    Fixed a bug where the context menu was misaligned when the user clicked on it for the first time.
    Fixed a bug where players could scroll using "R" in the the comcenter on console.
    Fixed a bug where the end of round countdown stoped when quickly navigating through the tabs.
    Fixed a bug where the mouse scroll did not work in list of recommendation cards.
    Fixed a bug where content moved around in the menu when players were spamming down on the d-pad.
    Fixed a bug where stats updated after reentering the weapons page.
    Fixed issue where XP boost could overlap UI container.
    Fixed a bug where the highlight was broken after the user selected a vehicle with service star in the vehicle tab.
    Fixed a bug where it was not possible to inspect skins in the Inventory.
    Fixed a bug where Standard Battlepack real-money price sometimes did not show up.
    Fixed 7 UI related crash bugs.
    Fixed several localization issues.
    Map Adjustments
    Fixed an issue with floating debris after destroying a table.
    Fixed an issue where players could get stuck in a table.
    Player will no longer clip through the visual mesh of windmill interiors.
    Grenades and dynamite will no longer fall through the floor of the windmill balcony.
    Removed flickering effect on tall wooden fences.
    Destruction fixed between tall wooden fence parts.
    Vehicle selection is now disabled while the preound countdown is running in order to provide a more fair selection process for vehicles.
    Increased the time for re-selecting invalid deploy points from 3 to 10 seconds to avoid 100% automatic reselection when squad members are under fire.
    Fixed a bug where players were prompted with "Matchmaking failed" when switching between Quickmatch modes.
    Fixed a bug where players were unable to invite to party from comcenter after booting the title via party game invite with a 6+ people party.
    Fixed a bug where players were left in hang when dismissing the "Matchmaking Failed" while the "you have no scraps" prompt was active in loading screen.
    Fixed a bug where players entered an unplayable state when attempting to join a game session via the Xbox friend's tab.
    Fixed Conquest spawn locations on Suez. Moved one up so player no longer spawns under ground, moved another out of a tree.
    Fixed issue where Hint Line for train did not disappear after performing indicated action or even leaving the behemoth on Conquest, Suez.

    Weapons

    Side gun meshes weren't rendering for 3p spectators depending on which weapon was used and if that particular seat was spectated.
    Fixed an issue with the "Tankghewehr 1918" Elite weapon replenished ammo after picking up any dropped weapon kit.
    Bayonet charge kills should now properly award service stars.
    Fixed illogical behavior when using K Bullets with the Martini-Henry.
    Increased long reload time of Autoloading 8 .25 Extended from 2.9 to 3.066 s.
    Improved Selbstlader 1906 aimed accuracy, reduced recoil and decreased spread.
    Increased horizontal recoil of Lewis Optical and M1909 Optical by 10% when ADS.
    Upped recoil decrease of "Low Weight" Self-loading rifles from 6 to 7.
    Increased damage of the Martini-Henry between 30 and 80 meters slightly.
    Reduced the damage of impact grenades from 80 to 72"

    Tweaked the damage behavior of the 12 g Automatic shotgun to balance all variants better against each other:
    Extended: Increased pellet cone from 1.6 to 1.8 degrees. Should now two hit kill a healthy target up to about 18 meters.
    Backbored: Reduced pellet cone from 1.28 to 1.2 degrees. Should now two hit kill a healthy target up to about 19 meters.
    Hunter: Reduced pellet cone from 1.28 to 1.2 degrees. Should now two hit kill a healthy target up to about 21 meters.
    All: Moved out damage dropoff by 1 m and added damage curves.

    Model 10-A Slug changes:

    Reduced aimed dispersion from 0.3 to 0.24 when stationary and from 0.50 to 0.48 when moving.
    Increased muzzle velocity from 380 to 420.
    Reduced damage against gut, arms and legs.
    Added ability to kill a healthy target with shots to the gut or upper arms within 8 meters.
    Increased lethal range from chest shots from 10 to 11 meters.
    Evened out recoil direction.
    Increased No.3 Revolver rate of fire in ADS from 119 to 138.
    Added missing tiered reloading to flash flares.
    Fixed issue with tiered reloading in the Mle 1903.
    Corrected Frommer Stop Auto magazine capacity from 14+1 to 15+1. *Corrected errors in moving dispersion for crouched hipfire on shotguns.
    Retune of Revolver No 3 reload audio to match new animation. Added hammer cocks to firing animation.
    Retune of Luger1906 Reload Audio to match new animation.
    Automatico M1918 sometimes showed the wrong name (it was called Modello 1918 in a few places).
    The Tankgewehr now resupplies 4 rounds at once.
    Made damage of the Russian 1895 Trench and Horse drop slower to give them a slightly better 2 hit kill range.
    Retuned audio on Gasser reload to match new animation. Added hammer ****/decock to Deploy and Undeploy to match animation.
    Fixed an issue with the M1911 cylinder animation so that it now matches the bullet count.

    Tweaked post reload delays to better match animations on the following weapons:
    Cei-Rigotti 0.4 to 0.6 s.
    Mondragon 0.5 to 0.5667 s.
    Selbstlader 1906 0.8 to 1.0667 s.
    Bodeo 1.1 to 1.0 s.
    Bulldog 1.0 to 1.1 s.

    Increased horizontal recoil by 14.3% on the following weapons:
    Automatico Trench
    Hellriegel Factory
    M1909 Storm
    Madsen Storm
    MG15 Storm
    BAR Storm

    Reduced horizontal recoil of some self-loading rifles:
    Autoloading 8 0.6 to 0.4.
    Cei-Rigotti 0.64 to 0.56.
    M1907 SL 0.84 to 0.7.

    Upped recoil decrease of "Low Weight" Self-loading rifles from 6 to 7.
    Increased damage of the Martini-Henry between 30 and 80 meters slightly.
    Reduced the damage of impact grenades from 80 to 72"

    Tweaked the damage behavior of the 12 g Automatic shotgun to balance all variants better against each other:
    Extended: Increased pellet cone from 1.6 to 1.8 degrees. Should now two hit kill a healthy target up to about 18 meters.
    Backbored: Reduced pellet cone from 1.28 to 1.2 degrees. Should now two hit kill a healthy target up to about 19 meters.
    Hunter: Reduced pellet cone from 1.28 to 1.2 degrees. Should now two hit kill a healthy target up to about 21 meters.
    All: Moved out damage dropoff by 1 m and added damage curves.

    Model 10-A Slug changes:
    Reduced aimed dispersion from 0.3 to 0.24 when stationary and from 0.50 to 0.48 when moving.
    Increased muzzle velocity from 380 to 420.
    Reduced damage against gut, arms and legs.
    Added ability to kill a healthy target with shots to the gut or upper arms within 8 meters.
    Increased lethal range from chest shots from 10 to 11 meters.
    Evened out recoil direction.

    Increased No.3 Revolver rate of fire in ADS from 119 to 138.
    Added missing tiered reloading to flash flares.
    Fixed issue with tiered reloading in the Mle 1903.
    Corrected Frommer Stop Auto magazine capacity from 14+1 to 15+1.
    Corrected errors in moving dispersion for crouched hipfire on shotguns.
    Retune of Revolver No 3 reload audio to match new animation. Added hammer cocks to firing animation.
    Retune of Luger1906 Reload Audio to match new animation.
    Automatico M1918 sometimes showed the wrong name (it was called Modello 1918 in a few places).
    The Tankgewehr now resupplies 4 rounds at once.

    Made damage of the Russian 1895 Trench and Horse drop slower to give them a slightly better 2 hit kill range.
    Retuned audio on Gasser reload to match new animation. Added hammer ****/decock to Deploy and Undeploy to match animation.
    Fixed an issue with the M1911 cylinder animation so that it now matches the bullet count.

    Spectator

    Fixed an issue in Spectator where a 1P overlay appears for spectators viewing players in fortress guns in 3P or when spectating the artillery truck driver in 3P while the driver zooms.
    New button added in Spectator mode to view the gamer card of a spectated player.
    Added button labels to the view modes in Spectator mode for PS4/Xbox One.
    Bayonet recharged sound could trigger from any soldier on spectator clients. This should now only occur for spectated soldiers.
    Added extra check for "not team neutral" to gate announcer VO when in Spectator mode Freecam or Tabletop views.
    Added gates to Impaired Hearing Mixer, Low Health Mixer, Gas Supression Mixer to not activate for spectators in freecam/tabletop view.
    Added extra checks for Low Health and Gas Supression SFX/mixers to start if spectator enters player view while SFX/mixers should be active.
    Possession announcer VO will now not play for freecam and tabletop spectators.
    Fixes Pre-EOR music not activating for spectators (all game-modes).
    Gated "Lost Objective" VO to not play for spectators in Conquest/Breakthrough/Domination.
    Fixed corrupted VFX when players shoot the Flare Gun in all camera modes.
    Fix for parts of the train disappearing while spectating a player in the train in 3rd person or director.
    Fixed the Spectator boundaries to be the same as the plane boundaries on Giant's Shadow.
    Fixed a spectator bug with the behemoth icon staying at the center of the screen if you exit player view mode before it is moved to the final position at the top of the screen.
    Fixed an issue where the option "show player outlines"/Squad Pin stopped working when switching through players.
    Fixed an issue where the player could not select the numbered freecam they were just on from a drop camera.
    Fixed a bug where Battlepacks and Medals were present in loading screen when joining as Spectator.
    Fixed a bug where players did not receive the option to join friend as spectator on consoles from comcenter.

    Gameplay

    Fixed errors where Elite Kits had unintentionally high health regeneration delays and carried too many grenades.
    Improved cavalry victim experience. You should no longer get killed by cavalry using a saber from multiple meters away.
    Increased the threshold for suppression effects to prevent suppression from occuring too early.
    Reduced gas duration from 22 to 15 seconds.
    Tweaked suppression effects and low health visuals.
    Fixed VO issue in Rush when defenders have interacted with telegraph to send enemies coordinates.
    Controls
    Fixed PC custom keybindings not properly remapping for Behemoths.

    CUSTOM GAMES / RSP

    Added custom game setting to toggle Behemoth on/off.
    Added custom game setting to toggle Squad Leader Only Spawn.

    Further changes to the Custom Games / RSP feature are not available in the CTE build.
  • iano1978
    619 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha, Battlefield V Member
    NetRngr wrote: »
    It appears from the flood of info out today a LOT of our concerns are being answered in the Feb patch and the March DLC patch. It's a good day in Battlefield land. One of the notables I saw was the Votemap option. While its limited to two at this time it's still better than nothing.

    I may have missed it in the patch notes but Westie mentioned that Rented Servers will also now appear above Official servers in Server Browser, another step in the right direction.
    Votemap is a nice feature but far from priority in terms of missing options in RSP.
  • mintmind32
    100 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha, Battlefield V Member
    edited January 2017
    yeah what bout quickmatch traffic? i mean it seems fine to have them above the ofc in the server browser but i feel that alot of traffic is going through quickmatch which was bugged due the last patch- isnt it?
  • MadMaxandMACO
    553 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, BF1IncursionsAlpha, Battlefield V Member
    Is there anything to show friendly infantry better and quicker in Hardcore mode? Any news on 200% damage official servers?
  • Fontaaaaaa
    15 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, BF1IncursionsAlpha, Battlefield V Member
    LOL... released in CTE... So we can wait another couple of weeks before it goes to vanilla?
    It has been months... Bye DICE.
  • Axlerod1
    1382 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE Member
    Fontaaaaaa wrote: »
    LOL... released in CTE... So we can wait another couple of weeks before it goes to vanilla?
    It has been months... Bye DICE.

    Um you have to test for a few weeks. This is for the Spring DLC coming in march. Don't expect anything being released until then.
  • WarCriminal_954
    636 postsMember, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    NetRngr wrote: »
    go directly to the source people. this thread receives no formal attention and/or adequate response(s). his CV/resume on linkedin states he was the lead engineer for servers on BF4 as well. so no longer do I buy any of the BS we have been fed about how/why this project is still months out and the game was released 3 months ago. if they were able to deliver on BF4 (with the same lead), they should have no issues deliver in BF1.

    EA Digital Illusions CE AB operates as a game development studio. The company was founded in 1988 and is based in Stockholm, Sweden. EA Digital Illusions CE AB operates as a subsidiary of Electronic Arts Inc.

    Katarinavägen 15

    Stockholm, 104 60

    Sweden

    Phone:

    46 86 58 78 00


    Fax:

    46 86 58 78 99

    https://www.linkedin.com/in/ali-alexander-hassoon-3bb87950

    Im guessing you missed the whole Ali gets to do what his bosses tell him he can deal. He cant promise this and that and or tell you when other than SOON™. He is under very strict NDA agreements that if he breaks them can and most likely will cost him his job. While I would like him to come out and say hey this is whats going to be there when we launch it on this day.,.. He can't.
    Point your ire at the correct place EA. They are holding all the purse strings in this and they are making the calls. Make no mistake about it this will be resolved when THEY deem it appropriate to do so not us. Dogpiling on Ali isn't gonna make them approve it any faster. Honestly hes probably giving us more info than most would in his position. If it came down to me having a job I liked and giving people info on the net I'll take the roof and food on the table thanks.


    no I didn't miss anything. I am a professional and have operated for 20+ years in many professional environments and at a senior level. he is the project lead (lead engineer). in these environments, if he is presenting anything meaningful to the management team, why decline it? must either be crap and/or unprofitable.

    It's not about the lack of comms anymore. it is the FAILURE to DELIVER.

    btw, has your thread yielded any meaningful results other than copy & pastes of tweets?
  • NetRngr
    567 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, Battlefield V Member
    War Please feel free not to read the thread. People were griping because info was being posted on Twitter and on Reddit. I chose to use the thread to get that info to people who didn't want to go elsewhere for it. Pardon me for trying to assist. You dont have to click on the link you know.
This discussion has been closed.