Since Frontlines has been reduced to a 40 minute limit of game time I've noticed some changes in the gameplay, with myself and with other players. Generally the romance has gone and it's got a lot more casual.
More games are getting completed with no contest, within 5-10 minutes, especially on Fort De Vaux. On Fort De Vaux I've noticed the losing team around their telegraph stations and A flag rather than attempt to take the objective play the game as it were domination, only interested in flanking with their Heilreigels and LMGs, not actually taking the flag. If you are on the French team you will repeatedly take A flag because the other team are too interested in exploiting the map layout for the flanking kills.
On Soissons, which has 5 flags, the game usually lasts longer but more games are dominated by one side and the losing side never comes back. If your team fails to defend B or D they 'give up' trying to defend A and E and there is then an attempt to 'alamo' the telegraph stations, usually with many players hanging back to get easy kills from a position where they can't be flanked.
On games that do last longer the time limit works against objective play after about 20 minutes. I believe players think by half-way if they've been defending their own telegraph stations all match they're definitely going to lose the game. They don't believe that even if they took some flags and progressed up field that they would accrue for the team enough points to win the game so don't bother trying, and wait to lose. There are no more heroics. There is nothing to sacrifice your KD for because you don't believe that 20 minutes is enough time to get back into the game.
Countering this lack of team play on the losing team, on the winning side it is arguably even worse at the final telegraphs because many players - myself included - don't like games ending too quickly e.g. before 20 minutes. If you are on the better team in Frontlines, rather than submit yourself too quickly to another game and the mercy of the RNG team balancer - why not string it out a bit?
So I'm getting the impression Frontline games since the 40 minute time limit was imposed are ending either really quickly and when they don't the last 20 minutes of it involves one completely dominant side struggling to take the final telegraphs because most of their team are more interested in getting kills.
Anyone else agree with my observations or have their own different ones?
To increase teamplay on Frontlines I would increase the time limit to the maximum length of an Operations game, so beyond 60 minutes. I also would give the losing team more to fight for - allow them to get a draw more easily than at present.
I would also display the current points scored (bombs defused, flags captured) somewhere so that players in the game and new players who join know what they have to achieve to win or draw the game.