Random Deviation is for Bads

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S1ngular1ty
801 postsMember, Battlefield 3, Battlefield 4, Battlefield Member
edited July 2016
I find people who like random deviation are usually bad at the game. It only lowers the skill gap because it penalizes people who could actually somewhat counter a recoil based system with skill from good hand-eye coordination. It makes their shots randomly miss their targets for no reason.
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You can do everything random deviation does with recoil, sway, bullet drop, damage drop off, and bullet drag, but better.
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Proper gun mechanics in a modern FPS shown below (recoil only):

begin at 57 seconds in
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begin at 1:04
Post edited by S1ngular1ty on

Comments

  • owltro
    3356 postsMember, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1 Member
    inb4 mods
    arma is by no means comparable to battlefield
  • owltro
    3356 postsMember, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1 Member
    edited July 2016
    HEAVY RECOIL
    Too learnable, even with randomness, will always follow one direction. Too heavy would make guns unreliable at all ranges.
    -
    BULLET DROP/DRAG
    If these get increased any further the game would seem silly with bullets dropping everywhere.
    -
    STEEP DAMAGE DROP-OFF
    Makes guns extremely unreliable considering the unpredictability of how many bullets you'd need for a kill near or outside the gun's effective range.
    -
    SWAY
    Makes it even more random, except without making guns ineffective outside their effective range.
    Also I don't care if I bump your thread with my countless oncoming comments because this'll get closed anyways.
  • S1ngular1ty
    801 postsMember, Battlefield 3, Battlefield 4, Battlefield Member
    Random deviation just promotes casualification. It should be replaced by a skill based recoil system and added sway. We already have bullet drop, drag, and damage drop off.
  • owltro
    3356 postsMember, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1 Member
    edited July 2016
    Random deviation just promotes casualification. It should be replaced by a skill based recoil system and added sway. We already have bullet drop, drag, and damage drop off.
    Nice change of opinion. Your post doesn't say that, does it? Also, please tell me what skill based recoil system would work. Please do, I'm all ears. Added sway wouldn't work because it can't replace RBD.
    The purpose of RBD is to keep guns in their effective range, but sway wouldn't do that.
  • B3ANTOWN__B3A5T
    4364 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1 Member
    owltro wrote: »
    Random deviation just promotes casualification. It should be replaced by a skill based recoil system and added sway. We already have bullet drop, drag, and damage drop off.
    Nice change of opinion. Your post doesn't say that, does it? Also, please tell me what skill based recoil system would work. Please do, I'm all ears. Added sway wouldn't work because it can't replace RBD.
    The purpose of RBD is to keep guns in their effective range, but sway wouldn't do that.

    How does RBD keep semi-autos in their effective range? How does it keep LMGs in their effective range?

    It doesn't even keep SMGs in their effective range as you can just tap fire.
  • S1ngular1ty
    801 postsMember, Battlefield 3, Battlefield 4, Battlefield Member
    owltro wrote: »
    Random deviation just promotes casualification. It should be replaced by a skill based recoil system and added sway. We already have bullet drop, drag, and damage drop off.
    Nice change of opinion. Your post doesn't say that, does it? Also, please tell me what skill based recoil system would work. Please do, I'm all ears. Added sway wouldn't work because it can't replace RBD.
    The purpose of RBD is to keep guns in their effective range, but sway wouldn't do that.

    How does RBD keep semi-autos in their effective range? How does it keep LMGs in their effective range?

    It doesn't even keep SMGs in their effective range as you can just tap fire.


    He is crazy. RBD was meant to stop full auto fire not limit effective range. He is confused.
  • Shadowmane01
    209 postsMember, Battlefield 3, Battlefield 4, Battlefield, Medal of Honor Warfighter Member
    edited July 2016
    In principle I'm in favour of a more realistic ArmA like system in practice I'm not convinced it would work in BF. Lets consider a typical BF situation a player sprays some auto fire at you (quite often thats me my aim is ¯\_(ツ)_/¯ ) you notice your being hit turn aim make a head shot get the kill and live to fight on. Now with no RBD and more sway that situation could play out very differently. If we are using a sway system because it has greater realism then being hit by bullets would need to act as a sway multiplier. ArmA like sway plus increased sway when being hit would mean your chances of making a head shot under fire would be vastly reduced.
    Post edited by Shadowmane01 on
  • PopoTooStronk
    497 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, Battlefield V Member
    Play Arma if you dont like what BF offers.

    rather then wishing that BF would be like others games , you could just simply play others games.

    win win for everyone TBH.
  • onkruid26
    590 postsMember, Battlefield 4, Battlefield, Battlefield 1 Member
    Did this really need another thread...
  • Magic_Pepee
    378 postsMember, Battlefield 3, Battlefield 4, Battlefield Member
    Sno0bs wrote: »
    Did this really need another thread...
  • KingTolapsium
    5491 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha, Battlefield V Member
    edited July 2016
    So sorry you lost you range breaking recoil control.

    Must be hard to actually compete on an even playing field Mr. CallingEveryoneEsleBad.
  • owltro
    3356 postsMember, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1 Member
    owltro wrote: »
    Random deviation just promotes casualification. It should be replaced by a skill based recoil system and added sway. We already have bullet drop, drag, and damage drop off.
    Nice change of opinion. Your post doesn't say that, does it? Also, please tell me what skill based recoil system would work. Please do, I'm all ears. Added sway wouldn't work because it can't replace RBD.
    The purpose of RBD is to keep guns in their effective range, but sway wouldn't do that.

    How does RBD keep semi-autos in their effective range? How does it keep LMGs in their effective range?

    It doesn't even keep SMGs in their effective range as you can just tap fire.
    RBD for semi-autos prevents them from being spam-fired. - makes them bad at short medium range
    RBD for LMG's is nearly inexistent due to their negative SIPS thing.
    RBD for SMG's keeps them in their effective range of 50m. Tap-firing is ineffective for long range because of the long spread reset. You'd have to tap-fire at 120rpm if you want to hit your target. Not a good idea.

  • RaNdOmKils666
    647 postsMember, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, Battlefield V Member
    OMG the devs are trying something new, lets chuck a riot and complain rather then praise the new things, like the airship or the WWI setting. Wait until beta starts and then make your mind up after at least 10 hours of hands on time playing it, then post your thoughts on new mechanics.

    I'm not trying to be mean TC. Just be patient and wait for beta :)
  • B3ANTOWN__B3A5T
    4364 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1 Member
    owltro wrote: »
    owltro wrote: »
    Random deviation just promotes casualification. It should be replaced by a skill based recoil system and added sway. We already have bullet drop, drag, and damage drop off.
    Nice change of opinion. Your post doesn't say that, does it? Also, please tell me what skill based recoil system would work. Please do, I'm all ears. Added sway wouldn't work because it can't replace RBD.
    The purpose of RBD is to keep guns in their effective range, but sway wouldn't do that.

    How does RBD keep semi-autos in their effective range? How does it keep LMGs in their effective range?

    It doesn't even keep SMGs in their effective range as you can just tap fire.
    RBD for semi-autos prevents them from being spam-fired. - makes them bad at short medium range
    RBD for LMG's is nearly inexistent due to their negative SIPS thing.
    RBD for SMG's keeps them in their effective range of 50m. Tap-firing is ineffective for long range because of the long spread reset. You'd have to tap-fire at 120rpm if you want to hit your target. Not a good idea.

    Why should a semi-auto be bad at anything other than CQC. You should be able to fire them as fast as you can pull the trigger.
  • SYM-Duck
    47 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE Member
    edited July 2016
    > complains about deviation being for bads

    > has 1.5 KD @ .2 KPM in BF4
  • owltro
    3356 postsMember, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1 Member
    SYM-Duck wrote: »
    > complains about deviation being for bads

    > has 1.5 KD @ .2 KPM in BF4
    ouch...
  • owltro
    3356 postsMember, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1 Member
    owltro wrote: »
    owltro wrote: »
    Random deviation just promotes casualification. It should be replaced by a skill based recoil system and added sway. We already have bullet drop, drag, and damage drop off.
    Nice change of opinion. Your post doesn't say that, does it? Also, please tell me what skill based recoil system would work. Please do, I'm all ears. Added sway wouldn't work because it can't replace RBD.
    The purpose of RBD is to keep guns in their effective range, but sway wouldn't do that.

    How does RBD keep semi-autos in their effective range? How does it keep LMGs in their effective range?

    It doesn't even keep SMGs in their effective range as you can just tap fire.
    RBD for semi-autos prevents them from being spam-fired. - makes them bad at short medium range
    RBD for LMG's is nearly inexistent due to their negative SIPS thing.
    RBD for SMG's keeps them in their effective range of 50m. Tap-firing is ineffective for long range because of the long spread reset. You'd have to tap-fire at 120rpm if you want to hit your target. Not a good idea.

    Why should a semi-auto be bad at anything other than CQC. You should be able to fire them as fast as you can pull the trigger.
    some actually have full-auto modes, but really don't rely on me 100% on RBD, because my expertise is in SIPS FSM
  • KingTolapsium
    5491 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha, Battlefield V Member
    edited July 2016
    SYM-Duck wrote: »
    > complains about deviation being for bads

    > has 1.5 KD @ .2 KPM in BF4

    Stop the stat shaming s***. Worst part about discussing anything with you stat trolls at symthic.

    You prove nothing other than your own ability to dig through someone's stuff, to underwrite their comments. Uncalled for.
  • owltro
    3356 postsMember, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1 Member
    SYM-Duck wrote: »
    > complains about deviation being for bads

    > has 1.5 KD @ .2 KPM in BF4

    Stop the stat shaming s***. Worst part about discussing anything with you stat trolls at symthic.

    You prove nothing other than your own ability to dig through someone's stuff, to underwrite their comments. Uncalled for.
    tolapsium let's be honest, s1ng deserves this...
    also this guys name is SYM-Duck and that's marbleduck's username in bf1... Marbleduck confirmed? :anguished:
  • KingTolapsium
    5491 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha, Battlefield V Member
    owltro wrote: »
    SYM-Duck wrote: »
    > complains about deviation being for bads

    > has 1.5 KD @ .2 KPM in BF4

    Stop the stat shaming s***. Worst part about discussing anything with you stat trolls at symthic.

    You prove nothing other than your own ability to dig through someone's stuff, to underwrite their comments. Uncalled for.
    tolapsium let's be honest, s1ng deserves this...
    also this guys name is SYM-Duck and that's marbleduck's username in bf1... Marbleduck confirmed? :anguished:

    No, we can go around making points in other fashions, I am against stat shaming.

    Maybe it is? I didn't like duck about a year ago, but he has proven to be a very intelligent bf player, he has a great way of explaining mechanics.
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