I am personally against such test, IQ tests included. I am normally an average player and average shooter and so on (the test woul proove that I am sure),
but just sometimes when I need to save myself (like I would during a life-threathening situation) I go into automatic -state, to destroy that threat and that is bloody fast (and happens not very often like I said)
human brain is beautiful and has a alot of hidden potential impossible to test in 2017, not yet.
Alright, well thanks for the civil conversation bud. It seems we are going to end up disagreeing on this one.
Also, that is who I was thought you might link. First, that is not reaction time. The balloons are there the entire time. That is just being quick on the draw. Second, this man does not even have the official record - he claims to have held it multiple times, resulting in a lot of controversy over there being no evidence of that. Finally, my understanding is that the residue ejected from the gun barrel with the bullets is hot enough at that distance to pop the balloon, whether or not he successfully hit it - hence them oddly using balloons instead of real targets.
Here is the actual world record, done in competition with reaction time: http://www.fastdraw.org/fd_draw.html It even measures the reaction time of the world champion, at an insane 145 milliseconds (that is his estimate, I would imagine it is actually slower). That is absolutely incredible unbelievable reaction time. That 0.145 seconds is still 10 times too long to do what the player in the video did.
The 10 second clip is NOT enough, the spectator mode is not updated like the regular game, it's quite frankly rubbish, you need to give more than 10 seconds.
Spectator is giving absolute minimal information....late, so tracking looks like a smooth follow but it's the interpolation between server info being averaged out that gives a much smoother movement.
If you watch another player move around it almost looks like they're playing with a controller, you never see tiny quick looks left/right for instance.
Played round and was killed by suspect person, no crazy score or anything but decided to spectate next round and true enough wallhack aimbot but just bad enough to go below FF radar.
He always knew where players are and would turn aimbot on / off during the round and could barely hit anything with it off.
Tried killing a person just to have aimbot snap him to a different target way off and kill that person instead.
Had to turn aimbot off while trying to take down blimp in st aa since it kept aiming at the infantry walking ontop of it ( lol ).
@wiazabi wrote:
Played round and was killed by suspect person, no crazy score or anything but decided to spectate next round and true enough wallhack aimbot but just bad enough to go below FF radar.
You can finde many players like this.
Most cheaters know well where the limit goes before they are discovered.
After 15 years of gaming, I can sense when a player is dodgy and In most cases it is correct.
The 10 second clip is NOT enough, the spectator mode is not updated like the regular game, it's quite frankly rubbish, you need to give more than 10 seconds.
Spectator is giving absolute minimal information....late, so tracking looks like a smooth follow but it's the interpolation between server info being averaged out that gives a much smoother movement.
If you watch another player move around it almost looks like they're playing with a controller, you never see tiny quick looks left/right for instance.
That's what I was asking about earlier if spectator was almost a one to one view or not (I know it's not completely possible).
It's why I'm confused to why I'm hacksated so much while being spectated. So your saying there's a hell of alot of interpolation.
@BAITness First, that is not reaction time. The balloons are there the entire time. That is just being quick on the draw. [...]
First, that is not the only vid he made, I think he did alot of pop out shooting (targets appearing and disappearing) and flying objects shooting. Some observation on the subject are worthy of note (interesting reply, thx), probably I will use it - with your permission - to address the author of the vids, lets see what he's going to say on the matter.
@BAITness [...] That is absolutely incredible unbelievable reaction time. That 0.145 seconds is still 10 times too long to do what the player in the video did [...]
my theory is that under stress and sometimes you can hack your abitual reaction time, there is only an electrical reaction and not the usuall brain processing (observation/evaluation/decision/action), like plants/insects do when they defend themselves, action/reaction which is instant. The only limit is the gear you are using (connection speed, cable speed, mouse/keyboard).
Comments
Alright, well thanks for the civil conversation bud. It seems we are going to end up disagreeing on this one.
Also, that is who I was thought you might link. First, that is not reaction time. The balloons are there the entire time. That is just being quick on the draw. Second, this man does not even have the official record - he claims to have held it multiple times, resulting in a lot of controversy over there being no evidence of that. Finally, my understanding is that the residue ejected from the gun barrel with the bullets is hot enough at that distance to pop the balloon, whether or not he successfully hit it - hence them oddly using balloons instead of real targets.
Here is the actual world record, done in competition with reaction time: http://www.fastdraw.org/fd_draw.html It even measures the reaction time of the world champion, at an insane 145 milliseconds (that is his estimate, I would imagine it is actually slower). That is absolutely incredible unbelievable reaction time. That 0.145 seconds is still 10 times too long to do what the player in the video did.
Lol.
Can't wait to test myself when i return home from work....
Maybe I will try with my mouse later did that one on my phone tapping the screen .....
Yea just did it myself on my phone.
294 ms.
Nice to test reactiontime, but it has nothing to do with aiming tho.
Lol, don't you hate the sites that as you " are you sure?"
Lol
Spectator is giving absolute minimal information....late, so tracking looks like a smooth follow but it's the interpolation between server info being averaged out that gives a much smoother movement.
If you watch another player move around it almost looks like they're playing with a controller, you never see tiny quick looks left/right for instance.
He always knew where players are and would turn aimbot on / off during the round and could barely hit anything with it off.
Tried killing a person just to have aimbot snap him to a different target way off and kill that person instead.
Had to turn aimbot off while trying to take down blimp in st aa since it kept aiming at the infantry walking ontop of it ( lol ).
Most cheaters know well where the limit goes before they are discovered.
After 15 years of gaming, I can sense when a player is dodgy and In most cases it is correct.
That's what I was asking about earlier if spectator was almost a one to one view or not (I know it's not completely possible).
It's why I'm confused to why I'm hacksated so much while being spectated. So your saying there's a hell of alot of interpolation.
Playing on Server:
Ping 30-35ms
Extra Offset 15-20ms
Tickrates 60/60
Spectating on same Server:
Ping 138-150ms
Extra Offset 350-500ms
Tickrates 60/10
Yep, spectating is like reading yesterday's Paper.
hmm neat
averaged 196 twas fun to see at least
Mouse or finger on the phone?
First, that is not the only vid he made, I think he did alot of pop out shooting (targets appearing and disappearing) and flying objects shooting. Some observation on the subject are worthy of note (interesting reply, thx), probably I will use it - with your permission - to address the author of the vids, lets see what he's going to say on the matter.
my theory is that under stress and sometimes you can hack your abitual reaction time, there is only an electrical reaction and not the usuall brain processing (observation/evaluation/decision/action), like plants/insects do when they defend themselves, action/reaction which is instant. The only limit is the gear you are using (connection speed, cable speed, mouse/keyboard).
Mouse o.o
Just done with mouse 184 ms got one at 6ms when I accidently pressed the button exactly as it went green 0.o