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In The Name of The Tsar New Assignments Review

«1
disposalist
5012 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE Member
edited September 12
Completed the weapons and specialisation assignments last night and here's my review: -

Overall
I know some would rather just be "handed what they've paid for" and don't like "doing stuff they don't want to" and will no doubt make those comments here again (I would prefer people discuss their experience of doing them rather than moaning they didn't want to, again, if possible, please), but I enjoyed being pushed outside my comfort zone and challenged to try different things. A couple of requirements were odd or broken but most were relevant or, even if a bit odd, interesting.

The tracking system left a lot to be desired. Neither the main game Soldier menu version or the loading screen version kept up with reality (and showed different things generally) and being able to track one only in the loading screen and others in the soldier customise screens was weird. At least it worked in the end.

Service Assignments
Storm the Doors
Perform 20 kills with the MP18 Optical, etc.
All good assaulty-type stuff, though I wonder why the obsession with the MP18 Optical (headshots for the They Shall Not Pass weapon unlock anyone?) it is clearly underused and a decent enough weapon.

Selfless Courage
Heal 20 different allies, etc.
All good medicky stuff and the "different" requirement is a good addition, to stop boosting I assume.

Supporting the Support
Resupply 20 different allies etc.
All good support stuff.

Eye on the Prize
As a scout, perform 4 head-shots with any rifle, ec.
All scouty stuff, yeah, though the "5 kills while prone behind a sniper shield" continues to support that "scouts should be in the hills camping" idea that DICE seem to love even though everyone except camping sniper types hates.

Omniverous Palette
In a round, earn 4500 points, etc.
Forcing that "omniverous" diet this since "complete 10 attack or defend orders" is near impossible for planes. Good! Some would think it's impossible for tanks, sometimes...

Staying Focused
Leading From the Front (Basic - Bayonet Training)
Perform 10 kills with shotguns, etc.
All good assaulty-type stuff again

Leading From the Front (Veteran - Juggernaut)
More good assaulty-type stuff.
25 Anti-Tank Mine vehicle destroy. Some hate using mines and didn't like this, but they are underused and actually very effective. Learning to use them well is a good thing.
15000 points. This seemed to be checked, then unchecked, then checked, etc. but it didn't cause an issue in the end.

Healing Hands (Basic - Hasty Retreat)
Heal 10 different squad members. Turns out this needs to be in a round meaning you have to switch squads more than once. Confusing and not a good learning experience.
5 with syringe. The 'extreme' requirement. Each veteran mission has one and you can skip one, so not really a problem, but caused a lot of moaning in the forums, so maybe not a great idea. I actually did 2 while I was working on these anyway. They aren't as tough to get as you'd think.

Healing Hands (Veteran - Concealed Rescue)
Heal for 10000. Took a while but good training.
50 Rifle Grenade kills. Encouraging medics to use them causes much consternation, but they are a medic tool and actually picking just syringe or pouches does concentrate the mind on those gadgets also.
Finish top 5. A weird seeming requirement, but not actually that difficult when medicking as much as you should be.
As medic, 40 kills using incendiary. I consider this the 'extreme' requirement, though some might have avoided the grenades one instead. I didn't complete this one, but I got 24 just having it in the loadout while doing the others, so it can't be too hard.

Dependable (Basic - Inconspicuous)
All fine support stuff. The "destroy 5 tanks with Xbox HE" was the obvious 'extreme' one to not do.

Dependable (Veteran - Unbreakable)
50 Perino Low Weight kills. Using a DLC weapon seems over-the-top, since it actually tags on an unlock mission.
Destroy 25 tanks with Limpet Mines. I didn't do this one. It's very difficult since they were nerfed some time ago.
Resupply 100 allies in a round. This sounded a tall order, but I actually got it done without too much hassle, running up and down the front in frontlines.
Perform 50 kills whilst on horseback. Not sure why this is in the support-based mission and some would find it tough.

Eagle Eye (Basic - Quick Unspot)
Normal scout stuff apart from the 'extreme' kill 3 elites with K bullets. I didn't do that, though it does give the info that K bullets work well on elites, so good job on that, DICE.

Eagle Eye (Veteran - Perimeter Alarm)
Another iffy DLC weapon kill requirement (Lebel Infantry) and I avoided the extreme headshot 5 cavalry riders.

Vehicular Chaos (Controlled Demolition)
Why are the 'assault' specialisations requiring vehicle kills? Know your enemy? Hmm.
Fine vehicle stuff, but 35 kills with a lance proved rough. You do get to know the lance, which I suppose is the point, but I think the lance is lacking so this wasn't great. Fun fact: you can kill 3 people in one lance charge.

It's Where You Stand (Stimulant Syringe)
Ok, I'm not sure on the thinking for the map specific requirements (Destroy 10 tanks on Amiens. 25 melee on Argonne. 100 shotgun in Ballroom. 5 multi-kills Monte. 50 headshots Nivelle)
Also 50 headshots in Nivelle Nights? For an assault specialisation? Huh? I thought this was the 'extreme' requirement, but it turns out I could not get any more than two of these: -
Kill 5 enemies with debris
I'm sure I used to get them all the time, but couldn't get more than one in many rounds. I eventually went for the Nivelle headshots and it actually happened quite quick (though it was the next-to-last completed).

Modal Yodel (Scapegoat)
40 telegraphs destroyed. 25 rounds of supply drop. 15 rounds of frontlines. win 10 deathmatch. 25 war pigeons
Good to get people playing the different modes (though why a scout specialisation I don't know).
50 behemoth kills turned out to be the last I did of all requirements (including weapons) and took quite a while. Airships die too quickly. Dreadnoughts are ok, but hard to aim them guns. Train in Suez was best because you tend to survive well, but can rain down hell.
The 40 telegraphs destroyed took quite some time. I rediscovered Rush and remembered why I don't play it much. Great when it works, but a couple of non PTFOers on your team and it becomes a very frustrating experience. Also, only "destroyed" not "disarmed" was painful since it meant you could only be on the attackers...
I didn't do the 25 rounds of supply drop. I find it pretty silly. War Pigeons is very similar and better.

It's In The Game (Pin Down)
10 dog tags. 100 kills with elite. bayonet 50. 40 handgun. 35 trench fleur. 10000 points.
I did them all, but 35 Trench Fleur kills? Why?

Weapon Unlocks
To be honest these all came quite readily. I understand some just don't want to use unfamiliar weapons, but, folks, it's good for you to eat your greens.
The "20 kills with a pistol" requirements might be quite tough for the noobs, but *shrug* they will come eventually.
The "30 rifle grenade" peed people off just like the specialisation rifle grenade one, but *shrug* it's medic gadget and they can still take pouches or syringe.
The "kill 2 planes with the Madsen Trench" caused some hilarious gnashing of teeth when first revealed. It's all gone quiet as people realise the watered down version is easy. (It was with the Madsen, but never mind).
The 15 HE trip wire kills has many clenching their fists, but, relax: It's another learning opportunity that turns out ok. You now know how much fun it is to lay one outside a room and throw a gas grenade into it.

TL;DR: It wasn't so bad after all. I'm no genius and they are done already, so most should get them done soon enough.

EDIT: Now to service star the last couple of new weapons...

Comments

  • mihai2011rom
    674 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE Member
    Welcome to the club. I beat you by 14 hours.
  • MachoFantast1c0
    205 postsMember, Battlefield, Battlefield 1 Member
    Thanks for the overview. Regarding the rifle grenades, I absolutely despise equipping those, so whenever such a challenge is up I simply load up a 24/7 Fort de Vaux server and spam into large groups of enemies. Even after Flak it's reasonably reliable to get at least ten kills per round. Hate running medic without meds, but for some reason I'm mentally uncapable of unequipping the syringe. With self heal it's the only thing really defining a medic.
  • Lykosia
    111 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1 Member
    Eye on the price was the first time I had to use the shield. Hated every second of it. Luckily in OP St. Quentin Scar you'll get the 5 kills in a minute or so easily. Took me a while to find a good camping spot, because it's completely against on how I play scout.
  • jrmpt
    27 postsMember, Battlefield 3, Battlefield, Battlefield 1 Member
    Grats.

    Would be funny if DICE released the bellow stats:

    Within a month of the DLC release, whats the percentage of the active player base that have the assignments unlocked.
    After 2 months
    Etc.

    I almost bet that the % of ppl with the unlocks will be short.

    Can do the same for the weapons.


    For exemple, I don't run bayonet on my weapons (hate the looking) or run shotgun. Running Rifle nades, mortar and he trip is unfun. I only play CQ/FRONT on vanilla maps and I don't use elites/planes/behemoth. Why should DICE decide how should I play?
  • crabman169
    9652 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE Member
    jrmpt wrote: »
    Grats.

    Would be funny if DICE released the bellow stats:

    Within a month of the DLC release, whats the percentage of the active player base that have the assignments unlocked.
    After 2 months
    Etc.

    I almost bet that the % of ppl with the unlocks will be short.

    Can do the same for the weapons.


    For exemple, I don't run bayonet on my weapons (hate the looking) or run shotgun. Running Rifle nades, mortar and he trip is unfun. I only play CQ/FRONT on vanilla maps and I don't use elites/planes/behemoth. Why should DICE decide how should I play?
    jrmpt wrote: »
    Grats.

    Would be funny if DICE released the bellow stats:

    Within a month of the DLC release, whats the percentage of the active player base that have the assignments unlocked.
    After 2 months
    Etc.

    I almost bet that the % of ppl with the unlocks will be short.

    Can do the same for the weapons.


    For exemple, I don't run bayonet on my weapons (hate the looking) or run shotgun. Running Rifle nades, mortar and he trip is unfun. I only play CQ/FRONT on vanilla maps and I don't use elites/planes/behemoth. Why should DICE decide how should I play?

    Just going of Xbox achievements:

    39.93% have reach rank 10 in mutliplayer

    1.29% have performed one kill each with the 5 primary weapon from TSNP

    0.01% have performed a kill with all ITNOTT weapon variants (which I'm about to unlock in 3 kills)

    The highest earnt achievement is 51.92% have used a bolt action rifle and killed an enemy scout in multiplayer

    ~

    Have 2 kills till I unlock the c93 carbine and have 9/17 spec assignments done; not bad for pretty much only playing tdm and supply drop. These assignments have just further proved how annoying and pointless map vote is. At least with map rotation you could work in what and where now it's just lucky draw.

    Stimulant syringe; whomever cleared this for retail needs to be suspended without pay.

    We gave feedback and they changed nothing.

    Assignments arent exactly hard just tedious grinding because someone thought that was a good idea a decade ago and we haven't looked back for some stupid reason. *sign*

    People already crying about the level cap...

    Next dlc assignments NEED to be TEAM orientated not selfish lone wolf vendettas
  • crabman169
    9652 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE Member
    i got it
  • GRIZZ11283
    2411 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE Member
    I'm only interested in the dependable one, nearly done it now :)
  • crabman169
    9652 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE Member
    edited September 12
    crabman169 wrote: »
    i got it

    Hehehe
  • ProLegion_exor
    1779 postsMember, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE Member
    Good informative post!
    I'll never do any of those, gah.
  • TOOGOODS1984
    170 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE Member
    Completed the weapons and specialisation assignments last night and here's my review: -

    Overall
    I know some would rather just be "handed what they've paid for" and don't like "doing stuff they don't want to" and will no doubt make those comments here again (I would prefer people discuss their experience of doing them rather than moaning they didn't want to, again, if possible, please), but I enjoyed being pushed outside my comfort zone and challenged to try different things. A couple of requirements were odd or broken but most were relevant or, even if a bit odd, interesting.

    The tracking system left a lot to be desired. Neither the main game Soldier menu version or the loading screen version kept up with reality (and showed different things generally) and being able to track one only in the loading screen and others in the soldier customise screens was weird. At least it worked in the end.

    Service Assignments
    Storm the Doors
    Perform 20 kills with the MP18 Optical, etc.
    All good assaulty-type stuff, though I wonder why the obsession with the MP18 Optical (headshots for the They Shall Not Pass weapon unlock anyone?) it is clearly underused and a decent enough weapon.

    Selfless Courage
    Heal 20 different allies, etc.
    All good medicky stuff and the "different" requirement is a good addition, to stop boosting I assume.

    Supporting the Support
    Resupply 20 different allies etc.
    All good support stuff.

    Eye on the Prize
    As a scout, perform 4 head-shots with any rifle, ec.
    All scouty stuff, yeah, though the "5 kills while prone behind a sniper shield" continues to support that "scouts should be in the hills camping" idea that DICE seem to love even though everyone except camping sniper types hates.

    Omniverous Palette
    In a round, earn 4500 points, etc.
    Forcing that "omniverous" diet this since "complete 10 attack or defend orders" is near impossible for planes. Good! Some would think it's impossible for tanks, sometimes...

    Staying Focused
    Leading From the Front (Basic - Bayonet Training)
    Perform 10 kills with shotguns, etc.
    All good assaulty-type stuff again

    Leading From the Front (Veteran - Juggernaut)
    More good assaulty-type stuff.
    25 Anti-Tank Mine vehicle destroy. Some hate using mines and didn't like this, but they are underused and actually very effective. Learning to use them well is a good thing.
    15000 points. This seemed to be checked, then unchecked, then checked, etc. but it didn't cause an issue in the end.

    Healing Hands (Basic - Hasty Retreat)
    Heal 10 different squad members. Turns out this needs to be in a round meaning you have to switch squads more than once. Confusing and not a good learning experience.
    5 with syringe. The 'extreme' requirement. Each veteran mission has one and you can skip one, so not really a problem, but caused a lot of moaning in the forums, so maybe not a great idea. I actually did 2 while I was working on these anyway. They aren't as tough to get as you'd think.

    Healing Hands (Veteran - Concealed Rescue)
    Heal for 10000. Took a while but good training.
    50 Rifle Grenade kills. Encouraging medics to use them causes much consternation, but they are a medic tool and actually picking just syringe or pouches does concentrate the mind on those gadgets also.
    Finish top 5. A weird seeming requirement, but not actually that difficult when medicking as much as you should be.
    As medic, 40 kills using incendiary. I consider this the 'extreme' requirement, though some might have avoided the grenades one instead. I didn't complete this one, but I got 24 just having it in the loadout while doing the others, so it can't be too hard.

    Dependable (Basic - Inconspicuous)
    All fine support stuff. The "destroy 5 tanks with Xbox HE" was the obvious 'extreme' one to not do.

    Dependable (Veteran - Unbreakable)
    50 Perino Low Weight kills. Using a DLC weapon seems over-the-top, since it actually tags on an unlock mission.
    Destroy 25 tanks with Limpet Mines. I didn't do this one. It's very difficult since they were nerfed some time ago.
    Resupply 100 allies in a round. This sounded a tall order, but I actually got it done without too much hassle, running up and down the front in frontlines.
    Perform 50 kills whilst on horseback. Not sure why this is in the support-based mission and some would find it tough.

    Eagle Eye (Basic - Quick Unspot)
    Normal scout stuff apart from the 'extreme' kill 3 elites with K bullets. I didn't do that, though it does give the info that K bullets work well on elites, so good job on that, DICE.

    Eagle Eye (Veteran - Perimeter Alarm)
    Another iffy DLC weapon kill requirement (Lebel Infantry) and I avoided the extreme headshot 5 cavalry riders.

    Vehicular Chaos (Controlled Demolition)
    Why are the 'assault' specialisations requiring vehicle kills? Know your enemy? Hmm.
    Fine vehicle stuff, but 35 kills with a lance proved rough. You do get to know the lance, which I suppose is the point, but I think the lance is lacking so this wasn't great. Fun fact: you can kill 3 people in one lance charge.

    It's Where You Stand (Stimulant Syringe)
    Ok, I'm not sure on the thinking for the map specific requirements (Destroy 10 tanks on Amiens. 25 melee on Argonne. 100 shotgun in Ballroom. 5 multi-kills Monte. 50 headshots Nivelle)
    Also 50 headshots in Nivelle Nights? For an assault specialisation? Huh? I thought this was the 'extreme' requirement, but it turns out I could not get any more than two of these: -
    Kill 5 enemies with debris
    I'm sure I used to get them all the time, but couldn't get more than one in many rounds. I eventually went for the Nivelle headshots and it actually happened quite quick (though it was the next-to-last completed).

    Modal Yodel (Scapegoat)
    40 telegraphs destroyed. 25 rounds of supply drop. 15 rounds of frontlines. win 10 deathmatch. 25 war pigeons
    Good to get people playing the different modes (though why a scout specialisation I don't know).
    50 behemoth kills turned out to be the last I did of all requirements (including weapons) and took quite a while. Airships die too quickly. Dreadnoughts are ok, but hard to aim them guns. Train in Suez was best because you tend to survive well, but can rain down hell.
    The 40 telegraphs destroyed took quite some time. I rediscovered Rush and remembered why I don't play it much. Great when it works, but a couple of non PTFOers on your team and it becomes a very frustrating experience. Also, only "destroyed" not "disarmed" was painful since it meant you could only be on the attackers...
    I didn't do the 25 rounds of supply drop. I find it pretty silly. War Pigeons is very similar and better.

    It's In The Game (Pin Down)
    10 dog tags. 100 kills with elite. bayonet 50. 40 handgun. 35 trench fleur. 10000 points.
    I did them all, but 35 Trench Fleur kills? Why?

    Weapon Unlocks
    To be honest these all came quite readily. I understand some just don't want to use unfamiliar weapons, but, folks, it's good for you to eat your greens.
    The "20 kills with a pistol" requirements might be quite tough for the noobs, but *shrug* they will come eventually.
    The "30 rifle grenade" peed people off just like the specialisation rifle grenade one, but *shrug* it's medic gadget and they can still take pouches or syringe.
    The "kill 2 planes with the Madsen Trench" caused some hilarious gnashing of teeth when first revealed. It's all gone quiet as people realise the watered down version is easy. (It was with the Madsen, but never mind).
    The 15 HE trip wire kills has many clenching their fists, but, relax: It's another learning opportunity that turns out ok. You now know how much fun it is to lay one outside a room and throw a gas grenade into it.

    TL;DR: It wasn't so bad after all. I'm no genius and they are done already, so most should get them done soon enough.

    EDIT: Now to service star the last couple of new weapons...
    I see you post quite a bit, while I definitely don't agree with a lot of your comments, I will say this, these assignments are great, but sometimes I wonder if you look at it from a totally different perspective. Just looking at most of these assignments, a lot of them are extremely time consuming for the average joe. A lot of people certainly have the right to moan about some of the service assignments.

    The average joe won't be able to do a good portion of the required things, Id be willing to bank on it for sure.

    My biggest and #1 issue with SOME I can't stress that particularly word, is that a lot of these assignment completely deviate from team play. I spent 4 hours last night playing a mix of both the old and new maps, and let me tell you what I saw

    1. Medic running around with syringes, completely ignoring base capping, or performing basic functions
    2. 3-4 assaults perched on a hill with AT rockets, yes for the entire 34 mins I played on Monta Grappa.....
    3. On monta grappa again I saw 5 snipers behind our spawn perched behind a shield. so that's already 8-10 people from a underbalance match.

    The list goes on and on, I can name just even more.

    I like most of what you post, but I think you need to understand the other side of it as well. Just like you I have over 900 hours and not everyone has even close to a quarter of that, and would love to play with everything available.

    I see nothing wrong with a optionable pack to unlock everything, this is obviously a personal opinion and certainly not correct by any manor.
  • Lykosia
    111 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1 Member
    Now that I've looked more into the assignments, the most redicilous one is to destroy 5 tanks with HE crossbow. Why can't it be limpet? HE Crossbow is only decent against light armor, but it does something like 10-15 dmg against heavy armor. Light AT grenades do more damage than that. Luckily I don't need it to get the inconspicious specialization. Which in my opinion is the only one worth the grind.
  • Not_Paul_Blart
    741 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE Member
    I would rather just be handed what I've paid for and don't like doing stuff I don't want to.
  • Ferdinand_J_Foch
    590 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE Member
    The only assignments here that drove me mad were the Tripwire kills and the 'Destroy 5 Tanks with Mines' assignment. The Tripwire HE is woefully underpowered, and I will never, EVER use this thing ever again. I tried leaving them in high-volume areas, only to get 'Enemy Hit 72' burned onto my eyes. I even managed to get an 'Enemy Hit 200' once! I tried leaving them in random spots, but only an absolute imbecile would fall for such a thing. Instead of leaving this assignment to chance, I used a very active approach. I ran around with a Bodeo, in order to shoot an enemy once, before placing a mine near them, which usually got a kill. However, this only really worked on players who were too busy staying in one spot. I also resorted to putting mines near valuable items (vehicles, elite kits, even ammo/medic crates), before hiding nearby to shoot them, before they would run into the mine. I know you said that this was a 'learning opportunity' that could be 'fun', but I did manage to learn something; these mines are literally useless for getting kills. Never again...

    The Anti-Tank Mine assignment was also quite frustrating, though not nearly as much as the tripwire assignment. I kept placing them in good spots, and I got kills, but they never really counted. I kept getting bikes, armoured cars and even horses, but tanks were rare. I even got an artillery truck, which didn't count for some reason. Once again, I had to use an active approach. There were two ways that I did this; finding camping tanks, or baiting them. In one instance, I found a St. Chamond stuck in an area. I discreetly placed mines under the tank, so when it attempted to get out of the ditch again, it went up in flames. I also found heavy tanks and landships camping far away from objectives.

    In terms of baiting tanks, this tactic worked best against light tanks. I usually shot at them a bit, then hid in a crater with my mines set up. They'd follow me into the crater, and thus, they would die. I know that these mines can be effective, but the assignment shouldn't have been THIS specific. It should have been 'Destroy 15 Vehicles' instead. These mines are great for players who are able to set traps, but for people who actively engage tanks, they're not good. I vastly prefer the rocket gun and anti-tank grenade combo.

    Most of the other weapon assignments were not too difficult. I heard a lot of people complaining about the Model 1900 Slug assignment, but I didn't have any issues with it at all. Perhaps it helped that I already had 650 kills with the 12G Extended, so I ended up getting a service star as well. The key to using that weapon, by the way, is to spam it uncontrollably on an enemy, rather than expecting one shot to get the kill.

    Only a very small amount of assignments exposed me to a gun or gadget that I ended up liking. In fact, the only one I could think of from the top of my head is the 'Get 50 Kills with the Perino Low Weight' assignment. It turns out that this gun is pretty much perfect as a defensive weapon. If you're defending the Cathedral of Light, this weapon will be your friend. The guns that I enjoyed using for assignments were guns that I already liked, such as the 12G Extended or the SMLE Carbine.

    Overall, a bit of a nuisance, but I'm glad that I'm pretty much done with the new weapon assignments. The only weapon that I haven't gotten is the Liu Storm, but I don't want that weapon anyways. Oddly enough, the 'Kill 2 Planes with LMGs' assignment wasn't that bad, though, in a somewhat ironic fashion, I used the Parabellum Suppressive to do this...XD
  • MachoFantast1c0
    205 postsMember, Battlefield, Battlefield 1 Member
    @Ferdinand_J_Foch my experiences pretty much mirror yours. A slight difference is that I pursued an active approach with the AT mines from the get go, since I hate waiting for luck to strike. This was actually really easy to do in Tsaritsyn, since flanking around is quite manageable due to short distances and cover, and landships are vulnerable to approaches from the rear (clearing out supporting infantry might make some attempts fail). I got the Maxim unlocked in three games, but the laggy-as-hell server crashed shortly after, thus resetting all progress for that round. I was not amused.
    .
    Small tip for the impatient ones regarding Liu Storm; in my experience by far the most expedient way to score rifle grenade kills is to play 24/7 Fort de Vaux CQ. One match produces a pretty consistent 10 plus kills, as long as your team has at least a modicum of role playing supports.
  • TOOGOODS1984
    170 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE Member
    The only assignments here that drove me mad were the Tripwire kills and the 'Destroy 5 Tanks with Mines' assignment. The Tripwire HE is woefully underpowered, and I will never, EVER use this thing ever again. I tried leaving them in high-volume areas, only to get 'Enemy Hit 72' burned onto my eyes. I even managed to get an 'Enemy Hit 200' once! I tried leaving them in random spots, but only an absolute imbecile would fall for such a thing. Instead of leaving this assignment to chance, I used a very active approach. I ran around with a Bodeo, in order to shoot an enemy once, before placing a mine near them, which usually got a kill. However, this only really worked on players who were too busy staying in one spot. I also resorted to putting mines near valuable items (vehicles, elite kits, even ammo/medic crates), before hiding nearby to shoot them, before they would run into the mine. I know you said that this was a 'learning opportunity' that could be 'fun', but I did manage to learn something; these mines are literally useless for getting kills. Never again...

    The Anti-Tank Mine assignment was also quite frustrating, though not nearly as much as the tripwire assignment. I kept placing them in good spots, and I got kills, but they never really counted. I kept getting bikes, armoured cars and even horses, but tanks were rare. I even got an artillery truck, which didn't count for some reason. Once again, I had to use an active approach. There were two ways that I did this; finding camping tanks, or baiting them. In one instance, I found a St. Chamond stuck in an area. I discreetly placed mines under the tank, so when it attempted to get out of the ditch again, it went up in flames. I also found heavy tanks and landships camping far away from objectives.

    In terms of baiting tanks, this tactic worked best against light tanks. I usually shot at them a bit, then hid in a crater with my mines set up. They'd follow me into the crater, and thus, they would die. I know that these mines can be effective, but the assignment shouldn't have been THIS specific. It should have been 'Destroy 15 Vehicles' instead. These mines are great for players who are able to set traps, but for people who actively engage tanks, they're not good. I vastly prefer the rocket gun and anti-tank grenade combo.

    Most of the other weapon assignments were not too difficult. I heard a lot of people complaining about the Model 1900 Slug assignment, but I didn't have any issues with it at all. Perhaps it helped that I already had 650 kills with the 12G Extended, so I ended up getting a service star as well. The key to using that weapon, by the way, is to spam it uncontrollably on an enemy, rather than expecting one shot to get the kill.

    Only a very small amount of assignments exposed me to a gun or gadget that I ended up liking. In fact, the only one I could think of from the top of my head is the 'Get 50 Kills with the Perino Low Weight' assignment. It turns out that this gun is pretty much perfect as a defensive weapon. If you're defending the Cathedral of Light, this weapon will be your friend. The guns that I enjoyed using for assignments were guns that I already liked, such as the 12G Extended or the SMLE Carbine.

    Overall, a bit of a nuisance, but I'm glad that I'm pretty much done with the new weapon assignments. The only weapon that I haven't gotten is the Liu Storm, but I don't want that weapon anyways. Oddly enough, the 'Kill 2 Planes with LMGs' assignment wasn't that bad, though, in a somewhat ironic fashion, I used the Parabellum Suppressive to do this...XD

    The weapon assignments we're definitely doable and I actually didn't find them to bad, minus the "destroy 2 plans" . The tripwire one I didn't mind at all, because I just played close quarter maps, and placed them in high traffic area's. That particular one is just a patience game.

    When you get to the perks, that's when things become really interesting... I looked at all of them and grinded for 2, and that's about it. Service Assignments for the perks are just way too time consuming and deviating for me to want to put the effort let a lone adding to frustration lol, but to each his own, I simply chose not to do any of them aside from the medic one.

  • xKusagamix
    150 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE Member
    edited September 13
    The most stupid and anti-teamplay/PTFO assignments i ever saw.

    5 Prone kills with Sniper shield (thank god its only 5), nerf the grenade spam then make Assignments about blowing stuffs up (even Medic has to use the Rifle grenade), bunch of Support players sitting somewhere else try to take d 2 planes in their life instead of helping refilling ammo/capture the flag... and a lot more.
    Why dont we have all the first gun variant then grinding it with like 100 kills to unlock the last variant, it'll feel more natural and comfortable than playing exactly the opposite way of playing Battlefield?

    Unlocking need to feel natural and fun, this is boring and frustrating. Its not like all ppl have a whole day to unlocking stuffs, came home from work with a little amount of time to enjoy Battlefield then all this assignments made me just want to rage.
  • HardAimedKid
    9865 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE Member
    Completed the weapons and specialisation assignments last night and here's my review: -

    Overall
    I know some would rather just be "handed what they've paid for" and don't like "doing stuff they don't want to" and will no doubt make those comments here again (I would prefer people discuss their experience of doing them rather than moaning they didn't want to, again, if possible, please), but I enjoyed being pushed outside my comfort zone and challenged to try different things. A couple of requirements were odd or broken but most were relevant or, even if a bit odd, interesting.

    The tracking system left a lot to be desired. Neither the main game Soldier menu version or the loading screen version kept up with reality (and showed different things generally) and being able to track one only in the loading screen and others in the soldier customise screens was weird. At least it worked in the end.

    Service Assignments
    Storm the Doors
    Perform 20 kills with the MP18 Optical, etc.
    All good assaulty-type stuff, though I wonder why the obsession with the MP18 Optical (headshots for the They Shall Not Pass weapon unlock anyone?) it is clearly underused and a decent enough weapon.

    Selfless Courage
    Heal 20 different allies, etc.
    All good medicky stuff and the "different" requirement is a good addition, to stop boosting I assume.

    Supporting the Support
    Resupply 20 different allies etc.
    All good support stuff.

    Eye on the Prize
    As a scout, perform 4 head-shots with any rifle, ec.
    All scouty stuff, yeah, though the "5 kills while prone behind a sniper shield" continues to support that "scouts should be in the hills camping" idea that DICE seem to love even though everyone except camping sniper types hates.

    Omniverous Palette
    In a round, earn 4500 points, etc.
    Forcing that "omniverous" diet this since "complete 10 attack or defend orders" is near impossible for planes. Good! Some would think it's impossible for tanks, sometimes...

    Staying Focused
    Leading From the Front (Basic - Bayonet Training)
    Perform 10 kills with shotguns, etc.
    All good assaulty-type stuff again

    Leading From the Front (Veteran - Juggernaut)
    More good assaulty-type stuff.
    25 Anti-Tank Mine vehicle destroy. Some hate using mines and didn't like this, but they are underused and actually very effective. Learning to use them well is a good thing.
    15000 points. This seemed to be checked, then unchecked, then checked, etc. but it didn't cause an issue in the end.

    Healing Hands (Basic - Hasty Retreat)
    Heal 10 different squad members. Turns out this needs to be in a round meaning you have to switch squads more than once. Confusing and not a good learning experience.
    5 with syringe. The 'extreme' requirement. Each veteran mission has one and you can skip one, so not really a problem, but caused a lot of moaning in the forums, so maybe not a great idea. I actually did 2 while I was working on these anyway. They aren't as tough to get as you'd think.

    Healing Hands (Veteran - Concealed Rescue)
    Heal for 10000. Took a while but good training.
    50 Rifle Grenade kills. Encouraging medics to use them causes much consternation, but they are a medic tool and actually picking just syringe or pouches does concentrate the mind on those gadgets also.
    Finish top 5. A weird seeming requirement, but not actually that difficult when medicking as much as you should be.
    As medic, 40 kills using incendiary. I consider this the 'extreme' requirement, though some might have avoided the grenades one instead. I didn't complete this one, but I got 24 just having it in the loadout while doing the others, so it can't be too hard.

    Dependable (Basic - Inconspicuous)
    All fine support stuff. The "destroy 5 tanks with Xbox HE" was the obvious 'extreme' one to not do.

    Dependable (Veteran - Unbreakable)
    50 Perino Low Weight kills. Using a DLC weapon seems over-the-top, since it actually tags on an unlock mission.
    Destroy 25 tanks with Limpet Mines. I didn't do this one. It's very difficult since they were nerfed some time ago.
    Resupply 100 allies in a round. This sounded a tall order, but I actually got it done without too much hassle, running up and down the front in frontlines.
    Perform 50 kills whilst on horseback. Not sure why this is in the support-based mission and some would find it tough.

    Eagle Eye (Basic - Quick Unspot)
    Normal scout stuff apart from the 'extreme' kill 3 elites with K bullets. I didn't do that, though it does give the info that K bullets work well on elites, so good job on that, DICE.

    Eagle Eye (Veteran - Perimeter Alarm)
    Another iffy DLC weapon kill requirement (Lebel Infantry) and I avoided the extreme headshot 5 cavalry riders.

    Vehicular Chaos (Controlled Demolition)
    Why are the 'assault' specialisations requiring vehicle kills? Know your enemy? Hmm.
    Fine vehicle stuff, but 35 kills with a lance proved rough. You do get to know the lance, which I suppose is the point, but I think the lance is lacking so this wasn't great. Fun fact: you can kill 3 people in one lance charge.

    It's Where You Stand (Stimulant Syringe)
    Ok, I'm not sure on the thinking for the map specific requirements (Destroy 10 tanks on Amiens. 25 melee on Argonne. 100 shotgun in Ballroom. 5 multi-kills Monte. 50 headshots Nivelle)
    Also 50 headshots in Nivelle Nights? For an assault specialisation? Huh? I thought this was the 'extreme' requirement, but it turns out I could not get any more than two of these: -
    Kill 5 enemies with debris
    I'm sure I used to get them all the time, but couldn't get more than one in many rounds. I eventually went for the Nivelle headshots and it actually happened quite quick (though it was the next-to-last completed).

    Modal Yodel (Scapegoat)
    40 telegraphs destroyed. 25 rounds of supply drop. 15 rounds of frontlines. win 10 deathmatch. 25 war pigeons
    Good to get people playing the different modes (though why a scout specialisation I don't know).
    50 behemoth kills turned out to be the last I did of all requirements (including weapons) and took quite a while. Airships die too quickly. Dreadnoughts are ok, but hard to aim them guns. Train in Suez was best because you tend to survive well, but can rain down hell.
    The 40 telegraphs destroyed took quite some time. I rediscovered Rush and remembered why I don't play it much. Great when it works, but a couple of non PTFOers on your team and it becomes a very frustrating experience. Also, only "destroyed" not "disarmed" was painful since it meant you could only be on the attackers...
    I didn't do the 25 rounds of supply drop. I find it pretty silly. War Pigeons is very similar and better.

    It's In The Game (Pin Down)
    10 dog tags. 100 kills with elite. bayonet 50. 40 handgun. 35 trench fleur. 10000 points.
    I did them all, but 35 Trench Fleur kills? Why?

    Weapon Unlocks
    To be honest these all came quite readily. I understand some just don't want to use unfamiliar weapons, but, folks, it's good for you to eat your greens.
    The "20 kills with a pistol" requirements might be quite tough for the noobs, but *shrug* they will come eventually.
    The "30 rifle grenade" peed people off just like the specialisation rifle grenade one, but *shrug* it's medic gadget and they can still take pouches or syringe.
    The "kill 2 planes with the Madsen Trench" caused some hilarious gnashing of teeth when first revealed. It's all gone quiet as people realise the watered down version is easy. (It was with the Madsen, but never mind).
    The 15 HE trip wire kills has many clenching their fists, but, relax: It's another learning opportunity that turns out ok. You now know how much fun it is to lay one outside a room and throw a gas grenade into it.

    TL;DR: It wasn't so bad after all. I'm no genius and they are done already, so most should get them done soon enough.

    EDIT: Now to service star the last couple of new weapons...

    But.... Can I have just what I paid for? Oh wait you didn't want that lmao. Good informative post, I'll just stick with the default specializations though.
  • disposalist
    5012 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE Member
    edited September 13
    Finally done the service stars too... for all but the lance and C93 Carbine. I will do the lance (though it's painful, no pun intended), but I'm not going to rush to do the C93 Carbine...

    I will produce a detailed comparison Soon (TM), but this will be compared to the existing primaries and secondaries, so you might want to watch my vids on those first if you have a spare few minutes...





  • MachoFantast1c0
    205 postsMember, Battlefield, Battlefield 1 Member
    "Few". I'm pretty sure I've spent more time than that watching them...
  • Santuzzio
    3 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1 Member
    I usually try do all assignments even if they were really stupid. Crossbow launcher with HE was actually quite easy. I run with support class were i equipped light at grenade, limpet and crossbow HE. Destroyed 4 tanks in Monte Grappa yesterday with HE launcher. Call me lucky or something!

    My problem is with "headshot 5 cavalry riders with single-action rifle". For some reason its still 0/5 and im pretty sure that i've manager to shoot couple riders with headshot. 1 with Martini Henry and 2 with Russian 1895 sniper. Have i understood single-action rifle wrong or is this assignment just bugged? Would really appreciate if someone has tried to do this and how did you do it and does it count kills?
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