Haven't reported any at all, the report process is too damn tedious and not even worth the hassle when people have all |||||||||||||||||||||||||||||||||||| for a name and a string of numbers.
The game still needs a massive overhaul, games are always one sided, Balance is absurd and doesn't exist. if you play anything other then Assault or Recon you are handicapping yourself. Forced to play stupid gamemodes to unlock new content and suffe…
no....they are not...stop deluding yourself in the idea that SMG's are where they need to be. Their recoil is still higher then all of the Assault classes weapons, which they should not bed whats so ever.
Then your play experience must be relegated to a few set game modes, because Breakthrough is plagued with high ping players in the Servers on a constant basis. Distance or your particular situation in relation to playing in certain regions should no…
Trust me, try it out sometime, play on a Server outside of your region and engage in long range combat, you'll be surprised how many people do not even react to you shooting them when your ping is excessively higher. This has been a issue since BF3 …
DICE has no interest in even hindering High ping players from playing outside their region, look at what they implemented in the last patch.
• HUD aim lead indicator has been implemented. This will help players understand when and
how much they nee…
So we should be punished for you not having a good connection or playing in the appropriate region? Yeah...that'll keep the people with good connections around.
These comments hurt my head, we know there was other fighting in WW1, but a majority of it took place in France where the stale mate of trenches took place, hell Verdun was fought over more then once. The maps can be Trench's and yet still be fluid.
The problem is.....they already are, look at the Flame Thrower troop and the Cavalry. The Flame thrower troop can kill infantry and tanks with equal measure, when it really should just be a Anti-infantry CQB killer. The Anti tank rifle right now as …
To further reinforce this idea, look at a M2 Browning .50 cal HMG. The T-gewehr round is a 13mm round. Bigger then the standard .50 Cal round, which as we all know shreds lightly armored vehicles, which in relation to WW1 tanks, were lightly armored…
They are already in game in the limited ideas of Front, sides, and rear dmg. The thing is, the T-gewehr should be feared by tankers, aka a primary target if ignored will cause serious hurt to Armor. No where did I mention ohk spots on tanks, just th…
I disagree, the weapon itself was the most effective man portable anti tank weapon of the war, the round punching a tank would cause horrific damage to the crew inside due to a combined effect of spalling and secondary shrapnel through the armor sin…
Wrong, these medals have no bearing on class rank besides of time played, there is a glitch that prevents you from getting experience after the first round or match is played on a particular server. You can track your progress in each class on www.b…