Achi Baba is pretty good, but Cape Helles is just a total pain for attackers on Conquest. Operations on Helles, man.... the excessive plane bombing + dreadnought shelling combo makes it just a total explosion fest of random unavoidable deaths until …
I was coming on here to throw in a rant about the bs hit detection but this here sounds like what I've been experiencing recently. I've been losing my mind, swearing blind that I'm literally in someone's face and getting no hits or getting hitmarker…
Yes, this is pretty bad for me right now. When there's no question that my aim is bang on, close range, and I'm firing an SLR I either get loads of hitmarkers and no damage or no hitmarkers and no damage like I'm firing air. Whereas in the same game…
This is happening to me too. Only just started playing BF1 and had a few 'blank' scoreboards (and always when I have a good round and actually win, the crap rounds save fine lol). Had 3 in a row today. No rank up or progression on my profile.
Nobody seems to have mentioned that the scoring in Conquest appears to have changed in BF1. There's no tickets or ticket bleed, the score counts upwards (first to a certain number). Kills don't seem to add anything to the objective score, only flag …
I think it could benefit from slowing down. The game looks promising but seems like they might be overcompensating for the previously voiced concerns that WW1 would be slow and boring. To me it seems to have crept slightly into that inhuman speed th…
Tbh I think they should remove parachutes completely for BF1 given the WW1 theme. Or at least only have them for the pilot class just because they did eventually get issued them toward the end of the war.
I like this idea but how would improving the rating work for vehicles where the pilot/driver doesn't actually have weapons and relies on the passengers to make the kills?
I think 3D spotting could be made to work- it should be limited to active spotting and within your squad only, but just as a brief static 3D spot of the last known location (same goes for the minimap). Not a triangle that follows the spotted players…
I guess that's what I'm getting at- if you get out maneuvered by another player, ie they get the drop on you, with the higher TTK you have more time to react and are less punished for being in a bad position.
Higher TTK punishes bad aiming. Lower T…
Positioning is more than holding one spot with a sniper rifle though- like those shotgun users have to get in a good position to be effective. Can't really say for sure what's going to be more important in BF1 at this point as we don't know enough a…
Does lowering the time to kill actually lower the skill gap? Sounds to me like it would trade off the importance of aiming ability for the importance of positioning.