Since my first post was seen to be aggressive and was removed, I'll just let vids do the talking on why TKs are fun and should stay
It's pretty much all I play in BFV
Was a Conquest junkie in previous games, but it just doesn't play out the same in V. I've not really enjoyed conquest that much in V at all
Breakthrough is where its at for me
Top 5 for me:
1.) K98 by a country mile at 1,161 kills, 838 headshots
2.) Throwing Knife at 504
3.) ZH-29 at just under 500
4.) M30 drilling at mid 450's
5.) Mp34 low 400's
It's the throwing knife kills I'm most proud of. I wish there was a &…
I'd rather punch in the 150m zeroing and be more nimble from target to target than try and eyeball for the drop on the fly
The less I'm stuck ADSing, trying to get my "drop" right, the better
Sorry, but I've gotten too used to the scope to go without it anymore. Unlimited ammo, immediate spotting for my team when I highlight an enemy or, has a rangefinder, perfect no-glint companion to my regular scope.
Flares just are not worth it in t…
My throwing knives and newly buffed MK IV revolver would like a word with you
On the serious side, as others have posted, if there's going to be class limits, if people can't handle Recon being picked and want less of them on the field, th…
I'm definitely a Kar98 fan
Sure it's the slowest of all the bolt action rifles as far as. ROF, reload goes
But I can't get over how nimble it's rounds are, the lack of drop, ease of lining up shots on targets no matter if they're running horizon…
The question: does this apply to all bipods or just MMG's?
Cause I use the supine-bipod a lot as a last ditch attempt to make my bolt action more useful on the point, just blasting out rounds hipfire while it's setup on the bipod
I'd be sad to lo…
When both teams are randoms: it's fine I guess. Could take it or leave it. Too small of maps for all classes to be all that useful
When 1 team has clan members: mode becomes one of the most unbalanced stomps I've ever seen in a BF game
Yeah, there is definitely more drop in this. Some players prefer to just gauge the distance themselves and "eyeball" how much they have to lift the sights.
Others, like me, want to have the variable zeroing do the work for you. A…
It makes it so you have to adjust your sights less for the same distance. It's a totally optional addition; some like it, some don't. I really really like it. I use it all the time.
It works like this: Player A is using a rifle without variable zer…