Khal_Fraggo Member

About

Username
Khal_Fraggo
Joined
Visits
421
Last Active
Roles
Member, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1
Points
364

Comments

  • Miles_Vappa wrote: » Arguably the biggest nerf (to the average cavalry player anyway, but not idiots like myself who basically refused to dismount) was to remove any extra armor from the cavalry person (you know the human guy riding the horse) a…
  • Sixclicks wrote: » Body ragdolling is client based in BF1. Meaning where you see your body isn't necessarily where others see your body. This is supposed to be fixed in the next game, BFV, though where your body location is server based instead. …
  • KriZ_Rul3Z wrote: » Gas grenades don't reward skill. Quite the contrary actually, by forcing people to hipfire you let people rely on spread RNG instead of skillfully ADS. There is still spread and recoil to deal with when you ADS. The …
  • Gforce81 wrote: » Oh wow, I never thought we'd see a Sjorgen slug. That's crazy. I wonder how they are gonna balance it. You can't have a faster ROF than the 10-A slug, but also more than 2 rounds available like 1900 slug. I wonder if they'll redu…
  • dA_9_eL_81 wrote: » I prefer the A10 over the 1900 shottie due to ammocapacity. For the 1900-user: How do you deal with 3+ enemies when you have to reload every other shot? If 3+ enemies are paying attention to you at shotgun range, you ar…
  • Passchendaele is really good and has and excellent mid-map for fights that are vicious, but not necessarily choke-pointy. Its biggest problem is the asymmetry between points A and E. A is a big burned-out building with tons of places to hide, and ca…
  • Sixclicks wrote: » I really only disagree with the LMG's negative spread mechanic. Regular spread is fine. It limits your effective range and prevents you from spraying and praying or spamming off shots at any range. Initial accuracy within the…
  • The REALLY old-school way was tedious and led to a lot of people camping runways (or griefing runways with a friendly Jeep, ha!) The new way of direct spawn-in is better, but there needs to be a better way of letting people spawn than just "faste…
  • Sixclicks wrote: » The recoil on PC seems pretty easy to handle. It's certainly no laser beam for long range, but it was still easy enough to control for mid-close. I could definitely do better with the Ribey at mid range, but the Ribey doesn't me…
  • If the fight involves one side AGGRESSIVELY trying to overtake a position, nobody is getting revived more than once, if that. There are no "trains", only medics that take a risk by putting their gun away to see if it pays off to revive a teammate. A…
  • Ferdinand_J_Foch wrote: » GhenQui wrote: » SMG 08/18 is the new scrub gun on PC. An 80 round mag at 770 RPM with the new time to kill? What a joke. This gun is pretty silly on PC now. I've been getting hackusations left and right with t…
  • My biggest complaint about the SMG08 is that I will often unintentionally reload after firing about 20 rounds when hipfiring. It just FEELS like I'm using an Automatico and SHOULD be out of ammo! Then half-way through the reload animation I'm lik…
  • Sixclicks wrote: » My favorite Conquest map is Achi Baba because it plays a lot like a large scale Dom map. Heh, yeah. Achi Baba isn't necessarily my "favorite" map, but I do really like it and it does kinda feel like a big round of Domin…
  • Let people pick "duds" and give us like five of them. They would look just like regular nades and activate the red flashing nade warning for enemies for a couple seconds, but... they just never explode. We could use them to load a trench/bunker/r…
  • I did fine with LMGs pre-TTK2.0 and am doing even better after. It might be worth mentioning that I'm on PC, where you can actually fight recoil effectively on all but the fastest firing LMGs. With guns like the Chauchat and M1917, you can act…
  • There are TONS of maps/parts of maps where it's pretty easy to avoid long range fights and arrange for engagements at Assault's ideal close range. For the other times where mid/long fights are unavoidable, I simply switch classes. The game was pu…
  • OlympicBeerpong wrote: » Great map layout, tasteful restraint of vehicles, horrific atmosphere, intense matches. This is without question my new favorite and I'm so glad conquest is the classic/neutral style. Devs did a top notch job. I'…
  • Even with the pre-TTK2 stats, I'm doing very well with the Howell. The spatial awareness I get with the AA or Marksman sights outweighs the old spread mechanics.
  • Domination is a nice change of pace when I'm sick of not feeling like I'm affecting the outcome of the game in CQ. A few of the positives are: - Individual players/squads can have a huge impact on the game outcome. - Victory Points are ONLY give…
Avatar

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!