Khal_Fraggo Member

About

Username
Khal_Fraggo
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421
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Member, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1
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364

Comments

  • (Quote) I loved that nerf. Elite spawns are super rare, and you have to make your way to a contested location to get them and time it right. But you spawn as cavalry and on many maps can successfully "main" it without having to wait in t…
  • (Quote) I don't think it was a bug that necessarily needed "fixing", it was just a design choice to ease server-side workload. The only problem with client-side ragdolls in BF1 is that getting revived is kinda jarring when you wake up in …
  • (Quote) There is still spread and recoil to deal with when you ADS. The real thing gas does is force enemies to do something they don't want to do, and that's why I love it. If pistols sucked, gas would really be unfair. But pistols are EXCELLENT …
  • (Quote) They could do a little damage dropoff at longer ranges? Just a straight reduction in damage per shot would make them really bad in close range.
  • (Quote) If 3+ enemies are paying attention to you at shotgun range, you aren't going to kill all of them with a steady stream of shots with pumping animations in between. You'll be dead first. You almost certainly will need duck behind cover for a …
  • Passchendaele is really good and has and excellent mid-map for fights that are vicious, but not necessarily choke-pointy. Its biggest problem is the asymmetry between points A and E. A is a big burned-out building with tons of places to hide, and ca…
  • (Quote) It was rather depressing in BF3/4 when every single corner on a map was camped by some players with all-class weapons. And the range didn't matter. Everyone could tap-fire down everyone else at all distances. A bunch of BF1's fun comes fro…
  • The REALLY old-school way was tedious and led to a lot of people camping runways (or griefing runways with a friendly Jeep, ha!) The new way of direct spawn-in is better, but there needs to be a better way of letting people spawn than just "fa…
  • (Quote) With the Ribeye, slug shotties, or MP18-optical, you're giving up Assault's ability to have a huge close-range advantage (i.e Automatico and standard shotguns) in order to do okay at medium range. The other classes still have the advantage,…
  • If the fight involves one side AGGRESSIVELY trying to overtake a position, nobody is getting revived more than once, if that. There are no "trains", only medics that take a risk by putting their gun away to see if it pays off to revive a t…
  • (Quote) Yup, resist the urge to just hold down the trigger and you can make good on a flank by taking down a whole squad with just one mag. I would honestly rather carry this thing than the flamethrower. They're both about as good at taking down l…
  • My biggest complaint about the SMG08 is that I will often unintentionally reload after firing about 20 rounds when hipfiring. It just FEELS like I'm using an Automatico and SHOULD be out of ammo! Then half-way through the reload animation I'm like,…
  • (Quote) Heh, yeah. Achi Baba isn't necessarily my "favorite" map, but I do really like it and it does kinda feel like a big round of Domination. If only there was a way for a server to choose to SCORE it like a Dom match, that would be s…
  • Let people pick "duds" and give us like five of them. They would look just like regular nades and activate the red flashing nade warning for enemies for a couple seconds, but... they just never explode. We could use them to load a trench/…
  • I did fine with LMGs pre-TTK2.0 and am doing even better after. It might be worth mentioning that I'm on PC, where you can actually fight recoil effectively on all but the fastest firing LMGs. With guns like the Chauchat and M1917, you can activel…
  • There are TONS of maps/parts of maps where it's pretty easy to avoid long range fights and arrange for engagements at Assault's ideal close range. For the other times where mid/long fights are unavoidable, I simply switch classes. The game was purp…
  • (Quote) I'm with you on the vehicle restraint. I'm a huge fan of maps that restrict tank choices to ONE type. When players have a choice, you get situations where one side has two Heavy Tanks and the other has two mortar trucks, which is basically …
  • Even with the pre-TTK2 stats, I'm doing very well with the Howell. The spatial awareness I get with the AA or Marksman sights outweighs the old spread mechanics.
  • Domination is a nice change of pace when I'm sick of not feeling like I'm affecting the outcome of the game in CQ. A few of the positives are: - Individual players/squads can have a huge impact on the game outcome. - Victory Points are ONLY given t…
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