MrClev3r Member

About

Username
MrClev3r
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33
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Member, Battlefield, Battlefield 1, Battlefield V
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12

Comments

  • There is a discussion from yesterday that detailed some of the developers' comments on the upcoming patch with the Tides of War update; SMG is a relatively high priority. According to them, we should see an improvement in recoil and ADS spread with …
  • I wouldn't mind them introducing a second, relatively small, OHK box around the breast area. But yeah, I want to run around with the lee-enfield without the scope, but without the headshot, you're pretty toast if going against an assault player who …
  • I think around .71? Although I'm still getting familiar with the various hot spots of the maps and where to check the corners and such; but honestly, I have the most fun being in a good squad that works together and the squad leader consistently iss…
  • I'm happy that the slower firing SMGs are getting a buff to range via accuracy down range. I don't see how that change will give them such an advantage over Assault; an assault weapon will still win at medium range 1v1 between players of relatively …
  • Any more salt and y'all are gonna force me to go on a low sodium diet. You can practically taste the testosterone in here. I don't have a personal problem with DICE's design decisions of the War Stories and inclusion of females within the game; i…
  • *peeks in* *slowly closes the door behind him and sneaks away*
  • too* Also there are a myriad of other factors that can affect the outcome of that battle, if the fight took place at 15+ meters, I'm not surprised. Don't get me wrong, I think the KE7 could use a nerf in terms of recoil patterns, but overall I th…
    in ke7 to op Comment by MrClev3r January 8
  • The weapon specializations in general are bland and not very impactful in my opinion. I can tell some difference, but honestly it gets pretty old pretty quickly picking the same perks over and over again because they are the only ones I find useful.…
  • What I like: - Squad Revive - Removing universal spotting - Having Class structure in terms of roles that they play - Getting rid of paid content - My Company - Grand Operations What I don't like: - No exciting maps (everything seems …
  • It's not my favorite map either, although if playing on conquest and your squad gets enough points for a JB2 Rocket... Just go ahead and drop it on D
  • I just want a tighter/more predictable spread at distance during ADS and then I'll be (mostly) fine with the medic class. Tighter spread means more shots landing which means either more kills or force the enemy to cover and heal while I pop smoke to…
  • I'm not sure where the servers are located across the world, but with the (perceived) lack of income from poorer than average sales this quarter, I'm not sure I would hold my breath for EA to shell out the money for more servers across several other…
  • Usually when I play Recon I actually do most of my time on the spotting scope scouting the objectives with selectively killing those that are easy targets before switching to a new position. But, I'm also not a very good sniper at longer ranges.
  • As others have stated, it's a balance mechanic, MMGs need stability (bipods/prone) in order to be accurate. Otherwise, the game would quickly devolve into packs of players roaming around with 100-150 round buzzsaws just chewing anything that moves t…
  • Assault has arguably the best and most diverse range of weapons in the game right now; with semi-automatic rifles that are accurate and dangerous at longer ranges (40-60 meters) and assault rifles with rates of fires that rival SMG's and more accura…
  • bran1986 wrote: » The slow firing smgs need to be much more accurate out to 30-40 meters. The spread on them is ridiculous. How DICE let the balance go to release like this is baffling. ^ This. Even when customized for ADS, the spread kil…
  • In terms of releasing games before they are ready, blame the publishers and executives, no developer wants to release a game they feel isn't quite there yet, but this time of year is huge for publishers to take advantage of the holidays and squeeze …
  • I'm not sure if I'm the only one, but it feels as though map design doesn't really allow for creative flanking maneuvers or just maneuverability in general. Most maps seem to funnel players towards a head-to-head engagements with very limited passag…
  • Medics do need a mid-range option, either that or DICE needs to add more CQB oriented maps. As it stands the game modes that most new players will try are not ideal maps for Medics to survive at all since the majority of combat takes place either at…
  • Medics do need a mid-range option, either that or DICE needs to add more CQB oriented maps. As it stands the game modes that most new players will try are not ideal maps for Medics to survive at all since the majority of combat takes place either at…
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