PartWelsh

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PartWelsh
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Member, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha, EA Community Manager, Battlefield V
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Comments

  • (Quote) 
It's not something that I have an answer on other than to say it's feedback that we're aware of and something we're exploring.
  • (Quote) 
Thanks! Rare I'm the one getting the winning kill but there you go!
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See how it plays this week. We've paid attention to that feedback and made changes to address that.
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 Not for this week. Priority for us was to take the experience we put up last time, examine it with everyones feedback, make changes, put it back out there to see if we've gone the right way. If we have, and people feel it's better…
  • It's super tricky - if we were to roll back the update it would cause all sorts of progression challenges and completely disable Tides of War. I get the desire. If you feel that the game is in a state where right now, you're opting not to play, I c…
  • I've commented on this elsewhere but just to get us all on the same page - this present bug crops up as a result of a streaming error within the engine through to what you see on screen. It's entirely random to the platform, map, and mode. It's also…
  • I've commented on this elsewhere but just to get us all on the same page - this present bug crops up as a result of a streaming error within the engine through to what you see on screen. It's entirely random to the platform, map, and mode. It's also…
  • The current reason for us not doing it is that we're still trying to nail down this DX12 Bug on PC. It's causing stability issues that we're not happy with. Once we get that fixed, we are open to the idea of bringing Firestorm Duo's back on certain…
  • (Quote) 
That's an unfair assessment. They're still plenty dangerous and we'll be keen to monitor their behaviour in this update to learn if we've gone to far, or need to go further. 
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We took a lot of really great feedback on it last week in a couple of dedicated threads on the topic. It's something that I know Ludvig is keen to explore. Even if we don't - it'll be an option in Private Games. (Quote) 
Y…
  • Apologies I’ve linked the wrong AHQ sub forum previously, I’ve linked Technical Support vs. Bug Reports. This specific sub forum generates reports that feed through to our Live QA team who work with the EA Support staff to identify causes of issues.…
  • I've had a check through and added more replies where I can. There's some replies which are similar in nature to others posts so forgive me for consolidating some of my responses. Feel free to check back over the thread for what I've added. I'm oth…
  • (Quote) 
It is. 
  • (Quote) 
I missed this reply over page refreshes. The silence isn't intentional, and I apologise that folks have been left this long without final response on it. I've adjusted my forums notifications to receive better notification and I'll…
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The server name is the best indicator for us. No doubt the technical engineers have a better naming system for them, but I think that as long as we understand the map, mode, approx time (inc. timezone), and server name we'll be able…
  • (Quote) 
Not to your standards no, however I'm conscious that we'll see little value in discussing the original conversation topic further on this thread. We are where we are with it and as a fellow Brit, I'll continue to fight the corner fo…
  • (Quote) 
Since making the switch, we have seen an overall improvement on successful matchmaking across Europe, and we're looking to address that point about game modes next week. To your second point, I can completely respect that viewpoint…
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