WalcalkhIII Member

About

Username
WalcalkhIII
Joined
Visits
20
Last Active
Roles
Member, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, Battlefield V
Points
51

Comments

  • (Quote) 
Which leads to super inconsistent shotgun gameplay. 
  • I found the M37 to be rather inconsistent with its shotgun pellet damage. I guess the reasoning is because of the slamfire mode (M1897 has it in BF1) which gives it a higher ROF. 
  • Well this game also isn't a mil sim and is by no means exactly realistic. And as Choppers said, it's been in the game for awhile. If you don't want that, then Hardcore would be the mode for you. 
  • (Quote) 
Just got to reading them. And I am very happy to see the gun balance be back at 5.0 but not at 5.0. It's similar to what I asked for after 5.2 and 5.2.2. Not a full revert, but one that combines the two aspects together. I figured t…
  • (Quote) 
I did once I got my hands on CoD MW. I couldn't stand the terrible gunplay that made you use full autos. I liked semi-autos, and the fire rate changes ontop of the damage fall-off just turned the Assault Class into "use the StG…
  • I don't have a particular class, but if I were to go off what I use... Assault: StG-44 for AR, G43 or M1 Garand for SAR. PIAT and Dynamite.  Medic: Thompson or Type 100, Medic Kit, Smoke Launcher Support: VGO or M1919A6 for MMG, Type 11 MG for LMG,…
  • I'm happy to see the gunplay is coming back to where it should've been. I can actually use semi-autos properly once more without a terrible slow ROF and awful damage at range.  Personally, a 4-7 TTK for AR/LMG/MMG sounds like a good idea, so long as…
  • I'm pleased to see this, alongside the (somewhat kinda sortaish) revert for the TTK changes is coming relatively soon, though a Wednesday release for a patch is odd but I suppose it's for the notes to go out first before the update so we have a day …
  • After giving the game some more hours, I'm gonna list a few things that I like about the update and a few things I dislike, disregarding obvious bugs and exploits. Things I like:  1) The versatility of the StG-44 and the Ribeyrolles 1918 got increa…
  • (Quote) 
I always run Ammo Crate on Support. Yeah, Support for me ran out the window since they made the guns worthless. And let's not forget, you could theoretically use the Sticky Grenade, but that only does 20 damage. If DICE made it like…
  • (Quote) 
Exactly lmao. Cool you can stack 6 AT Mines but you're only carrying 3. It eliminates the fun of sneaking behind unsuspecting tanks and slapping a couple mines down and setting them off with a sidearm or for those situations where i…
  • (Quote) 
Or "Get 10 kills under 1 meter"  
  • AT Mines are worthless now. 25 damage per AT Mine? Yes, I understand that you have three AT Mines (on Support and Assault) but 25 damage isn't gonna cut it DICE. Also, 17 damage from a 75mm against the side of a Sherman? And HEAT rounds only dealing…
  • Positives from this: Increased Ammo Pool, Better Recoil Control, better ability to see enemies who are hiding in dark corners, reduced flare time so they aren't prevalent.  Negatives: Reduced Spotting Flare range for planes and aircraft, terrible TT…
  • The balancing makes absolutely no sense tbh. Here's how it should be:  SMGs should have a four shot kill range up to 10-15m, which then starts to scale down to a maximum 10-11 shot kill range at 50m.  ARs should have a four shot kill range up to 20…
  • (Quote) That is a fair point. I have every intention of giving DICE the benefit of the doubt when (or if, since there is a chance the changes could get reversed) the update goes live. However I do believe nerfs to TTK at range is very much unnecess…
  • I for one think that if the issue lies within the netcode, then oh I dunno, fix the netcode? Fix the servers? It shouldn't be that hard. They were able to do it with BF4 and the TTK in that game is fantastic.
  • It's been almost a year since the last time this type of ordeal was put through us, and here we are again. TTK in the current format is just fine. I don't understand why these changes to TTK are necessary. Nerf certain weapons and buff certain ones …
  • I don't think recoil and ROF changes can completely justify an overhaul of TTK, almost one year after the total albatross that was the last time this happened. I'll still give it a try, but IMO, the current TTK is just fine. I agree some weapons do …
  • Best way to fix MMGs would be to remove the barrier that prevents them from being able to ADS. Weapons like the Solothurn S2-200 being MMG makes no sense, especially seeing that the MG-34 and MG-42 are both regarded as general purpose MGs. If you as…
Avatar

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!