BaconRebellion wrote: »
Chemical_Sandman wrote: »
IT DOES NOT NEED A TIMER GET GOOD YOU NUBS
No it really does. Games that tend to go on for longer than 90 minutes at most start to get boring. Not to mention a lot of players treat it li…
DukeSan27 wrote: »
3 kill a heavy, at least 3 put down by the flanker light tank.
I don't know from where the OP got to know they were nerfed in damage.
Flanker mines are awesome. The only reason I say there is a nerf is because I did 25% …
razorconcepts wrote: »
I just killed a heavy tank at full health with 3 mines. No issues here.
I must be seeing things. A land ship drove over my mines last night and it had furleys_ascot wrote: »
Here I am "barely scratching" a tank with …
TheDoctorUnknown wrote: »
Mas4evar wrote: »
It's like if the devs said, oh goody the heavy tank isn't OP enough, let's make it even more OP.
I don't think the have intended to make heavy tanks better, rather make other tanks stronger ag…
furleys_ascot wrote: »
I routinely destroy heavy tanks with 3 at mines. If a tank is moving through where your mines are placed and is just "barely getting scratched", its obviously not hitting all the mines. I generally cluster 3 mines together i…
MustardGhoul wrote: »
About as useless as dynamite now.
I understand the need to not allow a single AT player solo a heavy tank.
But damn is it disheartening to blow 3 dynamite charges and 2 anti tank grenades just to have a disable that can b…