Knew this would be a huge problem, same with the v1s.
Any artillery, bomb etc that is shown in the game should be player aimed and fired. IE, human player aiming and calculating a howitzer, mortar, pilot dropping a bomb, etc.
With no such limitation…
If anything they should be made more powerful they should always be a ohk however to balance it maybe integrate the fortification system with it.
Lay down the AP mine, a ghost of it appears then press t to build it into the ground.
Takes the tiger like 3 rounds to kill a transport. Takes around 3 on light tanks, takes 4 or 5 on medium and heavy tanks.
Stupid mechanics like self healing and emergency repair make the tank combat pretty bad. They should hone…
You people complain over the stupidest ¯\_(ツ)_/¯ sometimes. Just be thankful they did not force you to play a trash game mode like breakthrough or squad conquest or some other trash like the horrible co op mode.
Only reason people ¯\_(ツ)_/¯ about seat swapping is how the plane just floats mid air making the attacker easily overshoot the plane, broken physics.
The plane should retain more momentum and take quite a while before it stalls when switching seat…