Suppression fire in BFV is basically asking to be killed as a Support.
Maybe as a counter to being an easy target, suppressing a target makes it harder to see the Support player? Maybe tracer rou… (View Post)
This seems reasonable to me:
Keep the current Suppression mechanics, while also allowing Suppression to reduce ADS movement speed and speed to ADS.
This way Suppressed players can remain in cov… (View Post)
After reading the latest replies I think it should work like this:
Support MMG Suppression Mechanics:
Suppression: Suppressed targets are marked on the map
Flinch: Suppressed targets which are h… (View Post)
The mechanic doesn't hand out wins. Dominating teams never lose in the current system.
Teams which coast to the finish line typically lose, while the team that consistently plays the objective ha… (View Post)
Capturing and holding/defending the Objectives is what matters. Zergs do not defend, the catch up mechanic isn't for them.
The catch up mechanic creates a situation where the team in … (View Post)