Home THE ENGINE GAMES NEWS JOB OPENINGS THE ENGINE GAMES NEWS JOB OPENINGS

Adaptive Hardware-accelerated Terrain Tessellation

In this master thesis report, a scheme for adaptive hardware tessellation is presented. The scheme uses an offline processing approach where a height map is analyzed in terms of curvature and the result is stored in a resource called density map. This density map is then bound as a resource to the hardware tessellation stage and used to bias the tessellation factor for a given edge. The scheme is implemented inside Frostbite 2 engine by DICE and produces good results while making the heightfield rendering more efficient.

The performance gain can be used to increase the rendering detail, allowing for better visual appearance for the terrain mesh. The scheme is currently implemented for hardware tessellation but could also be used for software terrain mesh generation. The implemention works satisfactory and produces good results with a reasonable speed.

Download PDF

Related News

2024: Year in Review

Electronic Arts Inc.
Dec 20, 2024
Electronic Arts (EA) 2024 was a year of groundbreaking experiences, impact in our communities, and building connections.

Take a break with EA this holiday season

Electronic Arts Inc.
Dec 18, 2024
EA has you covered for your holiday break, from cozy games like The Sims 4 to fast-paced action in Apex Legends.

A Year of Innovation at EA SPORTS

Electronic Arts Inc.
Dec 13, 2024
A closer look at some exciting innovations and tech advancements from this year’s EA SPORTS game launches!