Home THE ENGINE GAMES NEWS JOB OPENINGS THE ENGINE GAMES NEWS JOB OPENINGS

Approximating Translucency

for a Fast, Cheap and Convincing Subsurface Scattering Look

GDC 2011

In real-time computer graphics, the interaction of light and matter is often reduced to local reflection described by Bidirectional Reflectance Distribution Functions BRDFs. While this mathematical model is valid for describing surface reflectance of opaque objects, many objects in nature are partly translucent: light travels within the surface. To simulate translucent properties of objects in real-time, such as subsurface scattering in human skin and other surfaces, developers rely on complex and expensive techniques. Conversely, this talk presents a fast and scalable approximation of translucency for a convincing subsurface scattering look which can be implemented on current and next generation video gaming systems.

Colin Barre-Brisebois – GDC 2011 – Approximating Translucency for a Fast, Cheap and Convincing Subsurface-Scattering Look from colinbb

Related News

World Rally Championship driver, esports champion, and EA employee

Electronic Arts Inc.
Oct 3, 2024
At Codemasters, World Rally Championship driver and esports champion Jon Armstrong is helping make WRC the best game it can be.

Create Your Unique Character with Cranium Technology in EA SPORTS FC 25

Electronic Arts Inc.
Sep 30, 2024
Discover Cranium Technology in EA SPORTS FC 25 and sculpt your football superstar. Bring your virtual player to life with detailed customization options.

Breakthrough game patching tech evolves

Electronic Arts Inc.
Sep 26, 2024
EA’s breakthrough game patching software has just improved again, saving millions of players potential time and frustration.