DirectX 11 Rendering in Battlefield 3
GDC 2011
A technical deep dive into the DX11 rendering in Battlefield 3, the first title to use the new Frostbite 2 Engine. Topics covered include DX11 optimization techniques, efficient deferred shading, high-quality rendering and resource streaming for creating large and highly-detailed dynamic environments on modern PCs.
Related News
World Rally Championship driver, esports champion, and EA employee
Electronic Arts Inc.
Oct 3, 2024
Create Your Unique Character with Cranium Technology in EA SPORTS FC 25
Electronic Arts Inc.
Sep 30, 2024
Breakthrough game patching tech evolves
Electronic Arts Inc.
Sep 26, 2024