Terrain Rendering in Frostbite
SIGGRAPH 2009
Talk in the “Advanced Real-Time Rendering” course about terrain texturing, shading and rendering in Frostbite 1 using a method we call “Procedural Shader Splatting”
Terrain Rendering in Frostbite using Procedural Shader Splatting (Siggraph 2007) from Johan Andersson
![](https://media.contentapi.ea.com/content/dam/eacom/en-us/common/white-bg-ea-bg-global-white-xl.png.adapt.320w.png)
Related News
Madden Bowl’s crown jewel may be its music
Electronic Arts Inc.
Feb 7, 2025
Electronic Arts Reports Q3 FY25 Results
Electronic Arts Inc.
Feb 4, 2025
Announcing Battlefield Labs
Electronic Arts Inc.
Feb 3, 2025