Terrain Rendering in Frostbite
SIGGRAPH 2009
Talk in the “Advanced Real-Time Rendering” course about terrain texturing, shading and rendering in Frostbite 1 using a method we call “Procedural Shader Splatting”
Terrain Rendering in Frostbite using Procedural Shader Splatting (Siggraph 2007) from Johan Andersson
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