BATTLEFIELDTRACKER ↓Lista niedorobionych fanów. Prawdziwy mężczyzna klika wyłączenie "nie na temat".#NerfColibri
RPS: How have your problems with Battlefront’s microtransactions influenced the design of Battlefield V?
Gustavsson: I think for me personally, and primarily, I’ve been with the franchise since 1942, and we’ve continued down the path we set out a long time ago, which is that Battlefield is all about rock-paper-scissors – there shouldn’t be a superior weapon on the battlefield. You can extend your arsenal but there’s only different tools for different situations, and for your playstyle rather than better weapons [per se]. I think the big way forward here for us is what we’re doing with Tides of War, in removing the Premium Pass, as that means we unify the community and everything gameplay-related, and the only way of progressing is through play. That’s important to us, it’s always been that way for Battlefield – we live and die by our rock-paper-scissors guns. And then of course we add a layer of customisation and portraying yourself, which you can earn through playing the game and getting rewarded for special events in Tides of War, but also the opportunity of paying for what you like.
RPS: So the microtransactables will all be cosmetic elements?
RPS: And will there be lootboxes?
Gustavsson: I mean, cosmetic is the short answer here. We want to allow players to portray themselves the way they want, and first and foremost we want a fair Battlefield where we have everybody with us, instead of splintering the community.
RPS: So you can’t say whether there are lootboxes specifically – as in, randomised collections of rewards?
Gustavsson: I think if there’s anything we’ll get back to that later.
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